Shadow Aron counters
steelrockSteel-type Male Grunt · slot 1Grunt
CP
2,805
Attack
232.3
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
91
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Tackle / Body Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfireFire Punch | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 2 | fightingCounter fightingClose CombatfightingLow Sweep | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 3 | fightingCounter fightingClose CombatfightingLow Sweep | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 4 | groundMud-Slap groundEarthquakefightingSuperpower | 10.000 | 100% | 4.5 s 0.0 charged | 92% HP left on average | |
| 5 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 10.000 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 6 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 10.000 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 7 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 10.000 | 100% | 4.5 s 1.0 charged | 93% HP left on average | |
| 8 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 11 | bugFury Cutter fightingSacred SwordsteelIron Head | 10.000 | 100% | 5.0 s 1.0 charged | 94% HP left on average | |
| 12 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 13 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 14 | ghostHex fightingFocus BlastghostShadow Ball | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average | |
| 15 | ghostHex fightingDynamic PunchghostPoltergeist | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 16 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 9.654 | 100% | 7.0 s 1.0 charged | 90% HP left on average | |
| 17 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 9.654 | 100% | 7.0 s 1.0 charged | 90% HP left on average | |
| 18 | groundMud-Slap groundEarthquakerockStone Edge | 9.556 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 19 | groundMud-Slap groundEarthquakegroundDrill Run | 8.958 | 100% | 3.0 s 0.0 charged | 89% HP left on average | |
| 20 | ghostShadow Claw ghostShadow BallgrassSeed Bomb | 8.900 | 100% | 5.5 s 1.0 charged | 89% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.