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PoGoBud
Raid Hour · YveltalNext · 21h 37m

Shadow Aron counters

steelrockSteel-type Male Grunt · slot 1Grunt
CP
2,805
Attack
232.3
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
91

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Metal Sound / Body Slam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aron
#PokemonMovesPowerWinsTimeResult
1
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%3.0 s
0.0 charged
90% HP left on average
2
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
10.000
100%4.0 s
0.0 charged
90% HP left on average
3
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
10.000
100%5.0 s
1.0 charged
91% HP left on average
4
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
10.000
100%5.0 s
1.0 charged
91% HP left on average
5
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%5.0 s
1.0 charged
91% HP left on average
6
Milotic
dragonDragon Tail
waterSurfwaterAqua Tail
10.000
100%5.0 s
1.0 charged
92% HP left on average
7
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
10.000
100%5.5 s
2.0 charged
91% HP left on average
8
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
9.571
100%6.0 s
1.0 charged
90% HP left on average
9
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
9.571
100%6.5 s
2.0 charged
90% HP left on average
10
Lanturn
electricSpark
waterHydro PumpwaterSurf
9.480
100%7.5 s
2.0 charged
89% HP left on average
11
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
9.400
100%5.0 s
0.0 charged
89% HP left on average
12
Shadow Poliwrath
fightingCounter
fightingDynamic PunchfightingSubmission
9.300
100%4.0 s
0.0 charged
89% HP left on average
13
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
9.162
100%8.0 s
2.0 charged
89% HP left on average
14
Shadow Ho-Oh
fireIncinerate
groundEarthquakefireSacred Fire++
9.143
100%6.0 s
1.0 charged
89% HP left on average
15
Volcanion
waterWater Gun
groundEarth PowerwaterHydro Pump
9.053
100%7.0 s
1.0 charged
89% HP left on average
16
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
8.958
100%4.5 s
0.0 charged
89% HP left on average
17
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
8.857
100%5.5 s
2.0 charged
89% HP left on average
18
Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
8.762
100%6.0 s
1.0 charged
89% HP left on average
19
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
8.762
100%6.0 s
1.0 charged
89% HP left on average
20
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
8.550
100%5.0 s
1.0 charged
88% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.