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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Aron counters

steelrockSteel-type Male Grunt · slot 1Grunt
CP
2,805
Attack
232.3
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
91

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Tackle / Body Slam

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aron
#PokemonMovesPowerWinsTimeResult
1
Marshadow
fightingCounter
fightingClose CombatfireFire Punch
10.000
100%4.0 s
0.0 charged
91% HP left on average
2
Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
10.000
100%4.0 s
0.0 charged
92% HP left on average
3
Shadow Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
10.000
100%4.0 s
0.0 charged
92% HP left on average
4
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
91% HP left on average
5
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%5.0 s
1.0 charged
90% HP left on average
6
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
10.000
100%5.0 s
1.0 charged
93% HP left on average
7
Aggron
steelMetal Sound
fightingBrick BreaksteelHeavy Slam
10.000
100%5.5 s
1.0 charged
93% HP left on average
8
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
10.000
100%6.5 s
1.0 charged
91% HP left on average
9
Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
9.944
100%4.5 s
0.0 charged
90% HP left on average
10
Shadow Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
9.944
100%4.5 s
0.0 charged
90% HP left on average
11
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
9.458
100%4.5 s
1.0 charged
89% HP left on average
12
Golem
groundMud-Slap
groundEarthquakerockStone Edge
9.278
100%4.5 s
0.0 charged
89% HP left on average
13
Trevenant
ghostShadow Claw
ghostShadow BallgrassSeed Bomb
8.650
100%5.5 s
1.0 charged
88% HP left on average
14
Shadow Trevenant
ghostShadow Claw
ghostShadow BallgrassSeed Bomb
8.650
100%5.5 s
1.0 charged
88% HP left on average
15
Palossand
groundMud Shot
groundEarth PowergroundSand Tomb
8.650
100%5.5 s
1.0 charged
88% HP left on average
16
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
8.125
100%6.0 s
0.0 charged
88% HP left on average
17
Relicanth
waterWater Gun
waterHydro PumpwaterAqua Tail
8.125
100%6.5 s
1.0 charged
88% HP left on average
18
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
8.125
100%6.5 s
1.0 charged
88% HP left on average
19
Rhyperior
groundMud-Slap
groundEarthquakefightingSuperpower
8.000
100%4.5 s
0.0 charged
88% HP left on average
20
Shadow Rhyperior
groundMud-Slap
groundEarthquakefightingSuperpower
8.000
100%4.5 s
0.0 charged
88% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.