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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Aron counters

steelrockSteel-type Male Grunt · slot 1Grunt
CP
2,805
Attack
232.3
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
91

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Metal Sound / Body Slam

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aron
#PokemonMovesPowerWinsTimeResult
1
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
10.000
100%5.0 s
1.0 charged
90% HP left on average
2
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
10.000
100%5.0 s
1.0 charged
90% HP left on average
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%5.0 s
1.0 charged
91% HP left on average
4
Milotic
dragonDragon Tail
waterSurfwaterAqua Tail
10.000
100%5.0 s
1.0 charged
91% HP left on average
5
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
10.000
100%5.5 s
2.0 charged
91% HP left on average
6
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
9.750
100%4.0 s
0.0 charged
90% HP left on average
7
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
9.286
100%6.0 s
1.0 charged
89% HP left on average
8
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
9.286
100%6.5 s
2.0 charged
89% HP left on average
9
Lanturn
electricSpark
waterHydro PumpwaterSurf
9.200
100%7.5 s
2.0 charged
89% HP left on average
10
Volcanion
waterWater Gun
groundEarth PowerwaterHydro Pump
8.789
100%7.0 s
1.0 charged
89% HP left on average
11
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
8.708
100%4.5 s
0.0 charged
89% HP left on average
12
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
8.571
100%5.5 s
2.0 charged
88% HP left on average
13
Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
8.524
100%6.0 s
1.0 charged
88% HP left on average
14
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
8.300
100%5.0 s
1.0 charged
88% HP left on average
15
Heatran
fireFire Spin
groundEarth PowerfireFire Blast
8.273
100%8.5 s
2.0 charged
88% HP left on average
16
Shadow Heatran
fireFire Spin
groundEarth PowerfireFire Blast
8.273
100%8.5 s
2.0 charged
88% HP left on average
17
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
8.190
100%6.0 s
1.0 charged
88% HP left on average
18
Vikavolt
groundMud-Slap
electricDischargedarkCrunch
8.100
100%4.5 s
0.0 charged
88% HP left on average
19
Stunfisk
groundMud Shot
groundMud BombelectricDischarge
7.962
100%5.5 s
2.0 charged
87% HP left on average
20
Shadow Blaziken
fightingCounter
fightingFocus BlastfightingAura Sphere
7.952
100%3.0 s
0.0 charged
87% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.