Shadow Aron counters
steelrockSteel-type Male Grunt · slot 1Grunt
CP
2,805
Attack
232.3
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Metal Claw / Body Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 10.000 | 100% | 4.5 s 1.0 charged | 91% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 5 | fightingCounter fightingClose CombatfightingDynamic Punch | 9.750 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 8.708 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 7 | steelMetal Sound waterHydro CannonwaterHydro Pump | 8.600 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 8 | bugFury Cutter fightingSacred SwordsteelIron Head | 8.500 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 9 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 8.300 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 10 | groundMud Shot groundMud BombelectricDischarge | 8.280 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 11 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 8.125 | 100% | 6.0 s 0.0 charged | 88% HP left on average | |
| 12 | groundMud-Slap electricDischargedarkCrunch | 8.100 | 100% | 4.5 s 0.0 charged | 88% HP left on average | |
| 13 | fightingCounter fightingFocus BlastfightingAura Sphere | 7.952 | 100% | 3.0 s 0.0 charged | 87% HP left on average | |
| 14 | groundMud Shot groundEarthquakewaterHydro Cannon | 7.800 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 15 | fireEmber fireHeat WavedarkCrunch | 7.800 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 16 | fightingCounter groundDrill RunwaterRazor Shell | 7.600 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.583 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 18 | fightingCounter fightingDynamic PunchfightingSubmission | 7.500 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingLow Sweep | 7.464 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegroundDrill Run | 7.464 | 100% | 4.5 s 0.0 charged | 87% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.