Shadow Aron counters
steelrockSteel-type Male Grunt · slot 1Grunt
CP
2,805
Attack
232.3
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Metal Sound / Body Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 9.313 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 3 | fightingCounter fightingClose CombatfightingDynamic Punch | 8.750 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.450 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 5 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.450 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 6.714 | 100% | 4.5 s 0.0 charged | 85% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 6.520 | 100% | 5.0 s 0.0 charged | 85% HP left on average | |
| 8 | fightingCounter fightingFocus BlastfightingAura Sphere | 6.208 | 100% | 4.0 s 0.0 charged | 84% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 5.875 | 100% | 4.5 s 0.0 charged | 83% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.821 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 11 | fightingCounter fightingClose CombatfightingAura Sphere | 5.667 | 100% | 4.0 s 0.0 charged | 82% HP left on average | |
| 12 | fightingCounter fightingClose CombatfightingDynamic Punch | 5.469 | 100% | 4.0 s 0.0 charged | 82% HP left on average | |
| 13 | fightingCounter fightingDynamic PunchfightingSubmission | 5.400 | 100% | 5.0 s 0.0 charged | 81% HP left on average | |
| 14 | fightingCounter fightingSuperpowerfightingPower-Up Punch | 5.281 | 100% | 4.0 s 0.0 charged | 81% HP left on average | |
| 15 | fightingCounter fightingFocus BlastghostShadow Ball | 5.219 | 100% | 4.0 s 0.0 charged | 81% HP left on average | |
| 16 | groundMud-Slap electricDischargedarkCrunch | 5.179 | 100% | 4.5 s 0.0 charged | 81% HP left on average | |
| 17 | darkBite darkDark PulsedarkBrutal Swing | 5.156 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 18 | fightingCounter fightingClose CombatflyingBrave Bird | 5.063 | 100% | 4.0 s 0.0 charged | 80% HP left on average | |
| 19 | fightingCounter fightingClose CombatfireFire Punch | 5.063 | 100% | 4.0 s 0.0 charged | 80% HP left on average | |
| 20 | fightingCounter fightingDynamic PunchfightingFocus Blast | 5.028 | 100% | 4.0 s 0.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.