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PoGoBud
Raid Hour · YveltalNext · 21h 58m

Shadow Aron counters

steelrockSteel-type Male Grunt · slot 1Grunt
CP
2,805
Attack
232.3
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
91

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Metal Claw / Body Slam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aron
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%5.0 s
1.0 charged
90% HP left on average
2
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
9.313
100%5.0 s
1.0 charged
89% HP left on average
3
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
8.750
100%4.0 s
0.0 charged
89% HP left on average
4
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
8.160
100%5.5 s
1.0 charged
88% HP left on average
5
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
7.450
100%5.0 s
1.0 charged
87% HP left on average
6
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
7.450
100%5.0 s
1.0 charged
87% HP left on average
7
Stunfisk
groundMud Shot
groundMud BombelectricDischarge
7.440
100%5.5 s
1.0 charged
87% HP left on average
8
Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
7.000
100%5.5 s
1.0 charged
86% HP left on average
9
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
6.714
100%4.5 s
0.0 charged
85% HP left on average
10
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
6.520
100%5.0 s
0.0 charged
85% HP left on average
11
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
6.500
100%5.5 s
1.0 charged
85% HP left on average
12
Whiscash
groundMud Shot
groundMud BombwaterScald
6.267
100%5.5 s
1.0 charged
84% HP left on average
13
Blaziken
fightingCounter
fightingFocus BlastfightingAura Sphere
6.208
100%4.0 s
0.0 charged
84% HP left on average
14
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
6.100
100%5.0 s
1.0 charged
84% HP left on average
15
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
5.875
100%4.5 s
0.0 charged
83% HP left on average
16
Shadow Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
5.833
100%5.5 s
1.0 charged
83% HP left on average
17
Centiskorch
fireEmber
fireHeat WavedarkCrunch
5.833
100%5.5 s
1.0 charged
83% HP left on average
18
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.821
100%5.0 s
1.0 charged
83% HP left on average
19
Magmortar
fightingKarate Chop
groundScorching SandsfightingBrick Break
5.720
100%5.5 s
1.0 charged
83% HP left on average
20
Lucario
fightingCounter
fightingClose CombatfightingAura Sphere
5.667
100%4.0 s
0.0 charged
82% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.