Shadow Steelix counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Thunder Fang / Psychic Fangs
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSnarl groundEarthquakegroundSand Tomb | 2.638 | 100% | 8.5 s 2.0 charged | 62% HP left on average | |
| 2 | darkBite groundEarthquakegroundBulldoze | 2.564 | 100% | 11.5 s 2.0 charged | 61% HP left on average | |
| 3 | normalScratch groundHigh HorsepowerfireFire Punch | 2.556 | 100% | 8.0 s 2.0 charged | 61% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundEarth Power | 2.532 | 100% | 8.0 s 2.0 charged | 61% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.411 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 6 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.370 | 100% | 7.5 s 2.0 charged | 58% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 2.283 | 100% | 8.5 s 2.0 charged | 56% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 2.183 | 100% | 6.5 s 2.0 charged | 54% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundEarth Power | 2.174 | 100% | 6.5 s 2.0 charged | 54% HP left on average | |
| 10 | normalScratch groundHigh HorsepowerfireFire Punch | 2.130 | 100% | 8.0 s 2.0 charged | 53% HP left on average | |
| 11 | fireFire Fang groundEarthquakegroundEarth Power | 2.020 | 100% | 9.5 s 2.0 charged | 51% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 2.000 | 100% | 6.5 s 2.0 charged | 50% HP left on average | |
| 13 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 2.000 | 100% | 11.5 s 2.0 charged | 50% HP left on average | |
| 14 | darkBite groundBulldozedarkCrunch | 1.981 | 100% | 15.0 s 4.0 charged | 50% HP left on average | |
| 15 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.966 | 100% | 7.5 s 2.0 charged | 49% HP left on average | |
| 16 | normalQuick Attack fireV-createfireOverheat | 1.909 | 100% | 7.5 s 2.0 charged | 48% HP left on average | |
| 17 | dragonDragon Breath fightingFocus BlastfireFusion Flare | 1.898 | 100% | 8.0 s 2.0 charged | 47% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundDrill Run | 1.862 | 100% | 6.5 s 2.0 charged | 46% HP left on average | |
| 19 | icePowder Snow groundHigh HorsepowergroundBulldoze | 1.862 | 100% | 7.5 s 2.0 charged | 46% HP left on average | |
| 20 | dragonDragon Breath fireOverheatfireFusion Flare | 1.840 | 100% | 6.5 s 2.0 charged | 46% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.