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Shadow Steelix counters

steelgroundSierra ยท slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Crunch

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
8.333
100%6.5 s
1.0 charged
88% HP left on average
2
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
8.333
100%8.0 s
1.0 charged
88% HP left on average
3
Shadow Flygon
groundSand Attack
groundEarthquakegroundEarth Power
6.750
100%7.0 s
1.0 charged
85% HP left on average
4
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
6.179
100%7.5 s
1.0 charged
84% HP left on average
5
Shadow Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
4.943
100%7.5 s
1.0 charged
80% HP left on average
6
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
4.833
100%6.5 s
1.0 charged
79% HP left on average
7
Shadow Rhydon
groundMud-Slap
groundEarthquakewaterSurf
4.643
100%8.0 s
1.0 charged
78% HP left on average
8
Sandaconda
groundMud-Slap
groundEarth PowergroundBulldoze
4.286
100%8.0 s
1.0 charged
77% HP left on average
9
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
4.229
100%6.5 s
1.0 charged
76% HP left on average
10
Shadow Nidoqueen
groundMud-Slap
groundEarthquakegroundEarth Power
4.167
100%8.0 s
1.0 charged
76% HP left on average
11
Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
4.119
100%8.0 s
1.0 charged
76% HP left on average
12
Shadow Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
3.531
100%8.0 s
1.0 charged
72% HP left on average
13
Shadow Nidoking
fightingDouble Kick
groundEarthquakegroundEarth Power
3.306
100%8.0 s
1.0 charged
70% HP left on average
14
Shadow Landorus (Incarnate)
groundMud Shot
groundEarth PowerfightingFocus Blast
3.204
100%6.5 s
1.0 charged
69% HP left on average
15
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
3.204
100%6.5 s
1.0 charged
69% HP left on average
16
Camerupt
fireEmber
fireOverheatgroundEarthquake
3.000
100%7.5 s
1.0 charged
67% HP left on average
17
Turtonator
fireIncinerate
fireOverheatfireFlamethrower
2.735
100%8.0 s
1.0 charged
63% HP left on average
18
Landorus (Incarnate)
groundMud Shot
groundEarth PowerfightingFocus Blast
2.703
100%8.0 s
1.0 charged
63% HP left on average
19
Shadow Swampert
waterWater Gun
waterHydro CannongroundEarthquake
2.700
100%7.5 s
1.0 charged
63% HP left on average
20
Shadow Camerupt
fireEmber
fireOverheatgroundEarthquake
2.625
100%7.5 s
1.0 charged
62% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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