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PoGoBud
Raid Hour · YveltalNext · 1d 3h

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Earthquake

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
10.000
100%7.5 s
1.0 charged
93% HP left on average
2
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
6.480
100%8.0 s
1.0 charged
85% HP left on average
3
Zamazenta (Crowned Shield)
iceIce Fang
fightingClose CombatsteelBehemoth Bash
5.433
100%8.5 s
1.0 charged
82% HP left on average
4
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
5.419
100%12.0 s
3.0 charged
82% HP left on average
5
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
5.276
100%12.0 s
3.0 charged
81% HP left on average
6
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
5.069
100%12.0 s
2.0 charged
80% HP left on average
7
Florges
grassVine Whip
waterChilling WatergrassPetal Blizzard
4.788
100%14.0 s
3.0 charged
79% HP left on average
8
Tapu Bulu
grassBullet Seed
grassSolar BeamgrassGrass Knot
4.742
100%10.5 s
2.0 charged
79% HP left on average
9
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)fireFlamethrower
4.656
100%7.5 s
1.0 charged
79% HP left on average
10
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
4.656
100%7.5 s
1.0 charged
79% HP left on average
11
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
4.578
100%11.5 s
3.0 charged
78% HP left on average
12
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
4.490
100%9.5 s
2.0 charged
78% HP left on average
13
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
4.233
100%12.0 s
3.0 charged
76% HP left on average
14
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
4.229
100%6.5 s
1.0 charged
76% HP left on average
15
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.175
100%6.5 s
1.0 charged
76% HP left on average
16
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.116
100%9.5 s
2.0 charged
76% HP left on average
17
Tapu Lele
ghostAstonish
fightingFocus BlastfairyMoonblast
4.083
100%12.0 s
2.0 charged
76% HP left on average
18
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
4.000
100%12.0 s
3.0 charged
75% HP left on average
19
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
3.932
100%7.5 s
1.0 charged
75% HP left on average
20
Shadow Granbull
darkBite
fightingClose CombatdarkCrunch
3.889
100%9.0 s
1.0 charged
74% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.