Shadow Steelix counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Crunch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterHydro CannonwaterSparkling Aria | 7.714 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 2 | flyingPeck fightingAura SpherefireFlamethrower | 5.419 | 100% | 12.0 s 3.0 charged | 82% HP left on average | |
| 3 | fireFire Spin fireFlamethrowergrassSolar Beam | 5.366 | 100% | 9.0 s 2.0 charged | 81% HP left on average | |
| 4 | fairyFairy Wind groundEarth PowerfireMystical Fire | 5.276 | 100% | 12.0 s 3.0 charged | 81% HP left on average | |
| 5 | waterWater Gun waterHydro PumpwaterSurf | 5.069 | 100% | 12.0 s 2.0 charged | 80% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.917 | 100% | 9.0 s 2.0 charged | 80% HP left on average | |
| 7 | fireFire Spin fireFire BlastfireMagma Storm | 4.784 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 8 | grassBullet Seed grassSolar BeamgrassGrass Knot | 4.742 | 100% | 10.5 s 2.0 charged | 79% HP left on average | |
| 9 | darkSnarl fightingFocus BlastdarkDark Pulse | 4.610 | 100% | 9.0 s 2.0 charged | 78% HP left on average | |
| 10 | fairyGeomancy fightingClose CombatfairyMoonblast | 4.578 | 100% | 11.5 s 3.0 charged | 78% HP left on average | |
| 11 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 4.515 | 100% | 8.0 s 2.0 charged | 78% HP left on average | |
| 12 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 4.515 | 100% | 8.0 s 2.0 charged | 78% HP left on average | |
| 13 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 4.500 | 100% | 10.0 s 2.0 charged | 78% HP left on average | |
| 14 | fireFire Spin fireFire BlastfireFlamethrower | 4.317 | 100% | 9.0 s 2.0 charged | 77% HP left on average | |
| 15 | fightingLow Kick darkDark PulsedarkFoul Play | 4.233 | 100% | 12.0 s 3.0 charged | 76% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 4.143 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 17 | ghostAstonish fightingFocus BlastfairyMoonblast | 4.083 | 100% | 12.0 s 2.0 charged | 76% HP left on average | |
| 18 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.073 | 100% | 6.5 s 2.0 charged | 75% HP left on average | |
| 19 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 4.000 | 100% | 12.0 s 3.0 charged | 75% HP left on average | |
| 20 | fairyFairy Wind fireOverheatdarkBrutal Swing | 3.889 | 100% | 13.5 s 3.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.