Skip to content
PoGoBud

Shadow Steelix counters

steelgroundSierra ยท slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
4.930
100%7.5 s
1.2 charged
76% HP left on average
2
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
4.685
100%6.5 s
1.2 charged
75% HP left on average
3
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
4.430
100%6.5 s
1.2 charged
76% HP left on average
4
Victini
normalQuick Attack
fireV-createfireOverheat
4.044
100%7.5 s
1.2 charged
74% HP left on average
5
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
4.013
100%8.2 s
1.4 charged
72% HP left on average
6
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
3.889
100%6.5 s
1.2 charged
73% HP left on average
7
Rotom (Heat)
electricThunder Shock
fireOverheatelectricThunder
3.741
100%7.5 s
1.2 charged
71% HP left on average
8
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
3.719
100%9.4 s
1.7 charged
70% HP left on average
9
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.671
100%6.5 s
1.2 charged
62% HP left on average
10
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.558
100%6.5 s
1.2 charged
67% HP left on average
11
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)fireFlamethrower
3.485
100%7.6 s
1.2 charged
67% HP left on average
12
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
3.485
100%7.6 s
1.2 charged
67% HP left on average
13
Urshifu (Rapid Strike)
waterWaterfall
fightingClose CombatwaterAqua Jet
3.470
100%6.5 s
1.2 charged
66% HP left on average
14
Shadow Swampert
waterWater Gun
waterHydro CannongroundEarthquake
3.319
100%7.6 s
1.2 charged
70% HP left on average
15
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.316
100%9.6 s
1.8 charged
66% HP left on average
16
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
3.299
100%8.0 s
1.4 charged
61% HP left on average
17
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
3.203
100%8.0 s
1.4 charged
68% HP left on average
18
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.196
100%8.2 s
1.4 charged
59% HP left on average
19
Swampert
groundMud Shot
waterHydro CannongroundEarthquake
3.176
100%8.8 s
1.5 charged
68% HP left on average
20
Kyogre
waterWaterfall
waterOrigin PulsewaterSurf
3.135
100%8.0 s
1.4 charged
63% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme