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PoGoBud

Shadow Steelix counters

steelgroundSierra ยท slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
4.832
100%7.5 s
1.2 charged
75% HP left on average
2
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
4.380
100%6.5 s
1.2 charged
70% HP left on average
3
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
4.192
100%6.5 s
1.2 charged
72% HP left on average
4
Victini
normalQuick Attack
fireV-createfireOverheat
3.747
100%7.5 s
1.2 charged
68% HP left on average
5
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
3.544
100%6.5 s
1.2 charged
66% HP left on average
6
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.436
100%6.5 s
1.2 charged
56% HP left on average
7
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
3.359
100%8.2 s
1.4 charged
66% HP left on average
8
Rotom (Heat)
electricThunder Shock
fireOverheatelectricThunder
3.343
93%7.5 s
1.1 charged
62% HP left on average
9
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)fireFlamethrower
3.201
100%7.6 s
1.2 charged
62% HP left on average
10
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
3.201
100%7.6 s
1.2 charged
62% HP left on average
11
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.129
100%6.5 s
1.2 charged
59% HP left on average
12
Urshifu (Rapid Strike)
waterWaterfall
fightingClose CombatwaterAqua Jet
3.011
93%6.5 s
1.1 charged
58% HP left on average
13
Shadow Swampert
waterWater Gun
waterHydro CannongroundEarthquake
2.953
100%7.6 s
1.2 charged
61% HP left on average
14
Volcanion
fireIncinerate
fireOverheatwaterScald
2.796
100%8.0 s
1.4 charged
50% HP left on average
15
Electivire
fightingLow Kick
fireFlamethrowericeIce Punch
2.730
93%7.5 s
1.2 charged
58% HP left on average
16
Cinderace
fireFire Spin
fireBlast BurnfirePyroball
2.658
100%6.5 s
1.2 charged
56% HP left on average
17
Emboar
fireEmber
fireBlast BurnfireHeat Wave
2.617
93%6.5 s
1.2 charged
55% HP left on average
18
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
2.547
100%5.5 s
1.1 charged
57% HP left on average
19
Shadow Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
2.535
100%6.5 s
1.2 charged
51% HP left on average
20
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.486
93%8.2 s
1.5 charged
48% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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