Shadow Steelix counters
steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Thunder Fang / Psychic Fangs
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.600 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 2 | darkBite groundEarthquakegroundBulldoze | 3.852 | 100% | 13.0 s 2.0 charged | 74% HP left on average | |
| 3 | darkSnarl groundEarthquakegroundSand Tomb | 3.233 | 100% | 8.5 s 2.0 charged | 69% HP left on average | |
| 4 | darkBite groundEarthquakegroundBulldoze | 3.087 | 100% | 9.5 s 2.0 charged | 68% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundEarth Power | 3.000 | 100% | 6.5 s 2.0 charged | 67% HP left on average | |
| 6 | normalScratch groundHigh HorsepowerfireFire Punch | 2.816 | 100% | 8.0 s 2.0 charged | 64% HP left on average | |
| 7 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.718 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 2.655 | 100% | 6.5 s 2.0 charged | 62% HP left on average | |
| 9 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.629 | 100% | 7.5 s 2.0 charged | 62% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 2.560 | 100% | 6.5 s 2.0 charged | 61% HP left on average | |
| 11 | groundMud Shot groundEarthquakegroundEarth Power | 2.420 | 100% | 6.5 s 2.0 charged | 59% HP left on average | |
| 12 | normalScratch groundHigh HorsepowerfireFire Punch | 2.356 | 100% | 8.0 s 2.0 charged | 58% HP left on average | |
| 13 | groundMud-Slap groundEarth PowergrassSeed Bomb | 2.324 | 100% | 10.0 s 2.0 charged | 57% HP left on average | |
| 14 | dragonDragon Breath fightingFocus BlastfireFusion Flare | 2.224 | 100% | 6.5 s 2.0 charged | 55% HP left on average | |
| 15 | fireFire Fang groundEarthquakegroundEarth Power | 2.219 | 100% | 9.5 s 2.0 charged | 55% HP left on average | |
| 16 | normalQuick Attack fireV-createfireOverheat | 2.209 | 100% | 7.5 s 2.0 charged | 55% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 2.205 | 100% | 11.5 s 2.0 charged | 55% HP left on average | |
| 18 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.165 | 100% | 7.5 s 2.0 charged | 54% HP left on average | |
| 19 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.136 | 100% | 7.5 s 2.0 charged | 53% HP left on average | |
| 20 | fireFire Spin fireFlamethrowergrassSolar Beam | 2.089 | 100% | 10.0 s 2.0 charged | 52% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.