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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Psychic Fangs

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.600
100%5.5 s
1.0 charged
78% HP left on average
2
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
3.852
100%13.0 s
2.0 charged
74% HP left on average
3
Krookodile
darkSnarl
groundEarthquakegroundSand Tomb
3.233
100%8.5 s
2.0 charged
69% HP left on average
4
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
3.087
100%9.5 s
2.0 charged
68% HP left on average
5
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
3.000
100%6.5 s
2.0 charged
67% HP left on average
6
Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
2.816
100%8.0 s
2.0 charged
64% HP left on average
7
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.718
100%5.5 s
1.0 charged
63% HP left on average
8
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
2.655
100%6.5 s
2.0 charged
62% HP left on average
9
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
2.629
100%7.5 s
2.0 charged
62% HP left on average
10
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
2.560
100%6.5 s
2.0 charged
61% HP left on average
11
Shadow Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
2.420
100%6.5 s
2.0 charged
59% HP left on average
12
Shadow Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
2.356
100%8.0 s
2.0 charged
58% HP left on average
13
Toedscruel
groundMud-Slap
groundEarth PowergrassSeed Bomb
2.324
100%10.0 s
2.0 charged
57% HP left on average
14
Kyurem (White)
dragonDragon Breath
fightingFocus BlastfireFusion Flare
2.224
100%6.5 s
2.0 charged
55% HP left on average
15
Hippowdon
fireFire Fang
groundEarthquakegroundEarth Power
2.219
100%9.5 s
2.0 charged
55% HP left on average
16
Victini
normalQuick Attack
fireV-createfireOverheat
2.209
100%7.5 s
2.0 charged
55% HP left on average
17
Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
2.205
100%11.5 s
2.0 charged
55% HP left on average
18
Shadow Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
2.165
100%7.5 s
2.0 charged
54% HP left on average
19
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
2.136
100%7.5 s
2.0 charged
53% HP left on average
20
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
2.089
100%10.0 s
2.0 charged
52% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.