Skip to content
PoGoBud
Raid Hour · YveltalNext · 18h 28m

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Earthquake

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
10.000
100%6.5 s
1.0 charged
92% HP left on average
2
Shadow Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
8.875
100%6.5 s
1.0 charged
89% HP left on average
3
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
8.875
100%9.0 s
1.0 charged
89% HP left on average
4
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
7.433
100%6.5 s
1.0 charged
87% HP left on average
5
Shadow Flygon
groundMud Shot
groundEarthquakegroundEarth Power
7.167
100%6.5 s
1.0 charged
86% HP left on average
6
Flygon
groundMud Shot
groundEarthquakegroundEarth Power
7.167
100%8.5 s
1.0 charged
86% HP left on average
7
Shadow Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
6.929
100%8.0 s
1.0 charged
86% HP left on average
8
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
6.571
100%7.5 s
1.0 charged
85% HP left on average
9
Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
6.467
100%11.0 s
1.0 charged
85% HP left on average
10
Toedscruel
groundMud-Slap
groundEarth PowergrassSeed Bomb
6.370
100%10.0 s
1.0 charged
84% HP left on average
11
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
6.194
100%6.5 s
1.0 charged
84% HP left on average
12
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
5.972
100%6.5 s
1.0 charged
83% HP left on average
13
Shadow Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
5.917
100%7.0 s
1.0 charged
83% HP left on average
14
Shadow Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
5.833
100%7.5 s
1.0 charged
83% HP left on average
15
Sandaconda
groundMud-Slap
groundEarth PowergroundBulldoze
5.714
100%8.0 s
1.0 charged
83% HP left on average
16
Krookodile
darkSnarl
groundEarthquakegroundSand Tomb
5.543
100%8.0 s
1.0 charged
82% HP left on average
17
Zygarde (Ten Percent)
darkBite
groundEarthquakegroundBulldoze
5.542
100%9.0 s
1.0 charged
82% HP left on average
18
Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
5.325
100%9.0 s
1.0 charged
81% HP left on average
19
Shadow Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
5.257
100%7.5 s
1.0 charged
81% HP left on average
20
Kyurem (White)
dragonDragon Breath
fightingFocus BlastfireFusion Flare
5.190
100%6.5 s
1.0 charged
81% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.