Shadow Steelix counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Iron Tail / Psychic Fangs
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterHydro CannonwaterHydro Pump | 5.563 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.700 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 3 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 3.950 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 4 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 3.950 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 5 | waterWaterfall waterHydro PumpwaterAqua Tail | 3.731 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 6 | waterWaterfall waterAqua JetwaterLiquidation | 3.727 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.708 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 8 | waterWater Gun waterHydro CannongroundEarthquake | 3.589 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 9 | fireEmber fireBlast BurnfightingFocus Blast | 3.583 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 3.583 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 11 | fireFire Spin fireBlast BurnfirePyroball | 3.583 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 12 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.423 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 13 | fightingLow Kick fireFlamethrowericeIce Punch | 3.417 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 14 | fireFire Spin fireOverheatfightingSuperpower | 3.386 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 15 | fireIncinerate fireMind BlownfireOverheat | 3.359 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 16 | fireEmber fireOverheatfireFire Punch | 3.354 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 17 | groundMud Shot groundEarthquakegroundEarth Power | 3.328 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 18 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.327 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 19 | groundMud Shot groundPrecipice BladesgroundEarthquake | 3.286 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 20 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.233 | 100% | 6.5 s 1.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.