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Shadow Steelix counters

steelgroundSierra ยท slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Psychic Fangs

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
5.563
100%6.5 s
1.0 charged
82% HP left on average
2
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.700
100%6.5 s
1.0 charged
79% HP left on average
3
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)fireFlamethrower
3.950
100%7.5 s
1.0 charged
75% HP left on average
4
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
3.950
100%7.5 s
1.0 charged
75% HP left on average
5
Shadow Gyarados
waterWaterfall
waterHydro PumpwaterAqua Tail
3.731
100%6.5 s
1.0 charged
73% HP left on average
6
Shadow Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
3.727
100%6.5 s
1.0 charged
73% HP left on average
7
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
3.708
100%6.5 s
1.0 charged
73% HP left on average
8
Shadow Swampert
waterWater Gun
waterHydro CannongroundEarthquake
3.589
100%7.5 s
1.0 charged
72% HP left on average
9
Emboar
fireEmber
fireBlast BurnfightingFocus Blast
3.583
100%6.5 s
1.0 charged
72% HP left on average
10
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.583
100%6.5 s
1.0 charged
72% HP left on average
11
Cinderace
fireFire Spin
fireBlast BurnfirePyroball
3.583
100%6.5 s
1.0 charged
72% HP left on average
12
Shadow Feraligatr
waterWaterfall
waterHydro CannonwaterHydro Pump
3.423
100%6.5 s
1.0 charged
71% HP left on average
13
Electivire
fightingLow Kick
fireFlamethrowericeIce Punch
3.417
100%7.5 s
1.0 charged
71% HP left on average
14
Flareon
fireFire Spin
fireOverheatfightingSuperpower
3.386
100%6.5 s
1.0 charged
70% HP left on average
15
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
3.359
100%5.5 s
1.0 charged
70% HP left on average
16
Hisuian Typhlosion
fireEmber
fireOverheatfireFire Punch
3.354
100%7.5 s
1.0 charged
70% HP left on average
17
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
3.328
100%6.5 s
1.0 charged
70% HP left on average
18
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
3.327
100%7.5 s
1.0 charged
70% HP left on average
19
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
3.286
100%7.5 s
1.0 charged
70% HP left on average
20
Shadow Samurott
waterWaterfall
waterHydro CannonwaterHydro Pump
3.233
100%6.5 s
1.0 charged
69% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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