Shadow Steelix counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Thunder Fang / Crunch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundEarth Power | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundEarth Power | 8.625 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 3 | groundSand Attack groundEarthquakegroundEarth Power | 6.958 | 100% | 7.0 s 1.0 charged | 86% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 6.714 | 100% | 8.0 s 1.0 charged | 85% HP left on average | |
| 5 | groundMud Shot groundPrecipice BladesgroundEarthquake | 6.393 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 6 | groundMud-Slap groundEarth PowergroundBulldoze | 5.536 | 100% | 8.0 s 1.0 charged | 82% HP left on average | |
| 7 | groundMud Shot groundPrecipice BladesgroundEarthquake | 5.114 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 4.976 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 9 | groundMud-Slap groundEarthquakewaterSurf | 4.810 | 100% | 8.0 s 1.0 charged | 79% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.450 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 4.354 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundEarth Power | 4.286 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 13 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 4.262 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 14 | icePowder Snow groundHigh HorsepowergroundBulldoze | 3.980 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 15 | groundMud Shot groundEarth PowerfightingFocus Blast | 3.729 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 16 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 3.653 | 100% | 8.0 s 1.0 charged | 73% HP left on average | |
| 17 | fireEmber fireOverheatgroundEarthquake | 3.619 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 18 | fightingDouble Kick groundEarthquakegroundEarth Power | 3.408 | 100% | 8.0 s 1.0 charged | 71% HP left on average | |
| 19 | groundMud Shot groundEarth PowerfightingFocus Blast | 3.315 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 20 | waterWater Gun waterHydro CannongroundEarthquake | 3.095 | 100% | 7.5 s 1.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.