Shadow Steelix counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Iron Tail / Psychic Fangs
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterHydro CannonwaterHydro Pump | 5.375 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.136 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 3 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 3.850 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 4 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 3.850 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 5 | waterWaterfall waterHydro PumpwaterAqua Tail | 3.615 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 6 | waterWaterfall waterAqua JetwaterLiquidation | 3.614 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 7 | fireEmber fireBlast BurnfightingFocus Blast | 3.483 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 3.483 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 9 | waterWater Gun waterHydro CannongroundEarthquake | 3.482 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 10 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.327 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.327 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 12 | fightingLow Kick fireFlamethrowericeIce Punch | 3.312 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 13 | fireFire Spin fireOverheatfightingSuperpower | 3.295 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 14 | fireEmber fireOverheatfireFire Punch | 3.250 | 100% | 7.5 s 1.0 charged | 69% HP left on average | |
| 15 | groundMud Shot groundPrecipice BladesgroundEarthquake | 3.196 | 100% | 7.5 s 1.0 charged | 69% HP left on average | |
| 16 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.133 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 17 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 3.123 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 18 | fireIncinerate fireMind BlownfireOverheat | 3.048 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 19 | groundMud Shot groundEarthquakegroundEarth Power | 3.044 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 20 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.000 | 100% | 7.5 s 1.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.