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PoGoBud
Raid Hour · YveltalNext · 23h 38m

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Earthquake

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
10.000
100%7.5 s
1.0 charged
93% HP left on average
2
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
8.350
100%6.5 s
1.0 charged
88% HP left on average
3
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
7.000
100%7.5 s
1.0 charged
86% HP left on average
4
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)fireFlamethrower
4.813
100%7.5 s
1.0 charged
79% HP left on average
5
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
4.813
100%7.5 s
1.0 charged
79% HP left on average
6
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
4.354
100%6.5 s
1.0 charged
77% HP left on average
7
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.300
100%6.5 s
1.0 charged
77% HP left on average
8
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.238
100%5.5 s
1.0 charged
76% HP left on average
9
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
4.068
100%7.5 s
1.0 charged
75% HP left on average
10
Victini
normalQuick Attack
fireV-createfireOverheat
4.063
100%7.5 s
1.0 charged
75% HP left on average
11
Shadow Granbull
darkBite
fightingClose CombatdarkCrunch
4.000
100%8.5 s
1.0 charged
75% HP left on average
12
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
3.917
100%5.5 s
1.0 charged
74% HP left on average
13
Shadow Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
3.800
100%7.5 s
1.0 charged
74% HP left on average
14
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.733
100%5.5 s
1.0 charged
73% HP left on average
15
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.732
100%6.5 s
1.0 charged
73% HP left on average
16
Annihilape
fightingLow Kick
fightingClose CombatghostShadow Ball
3.732
100%6.5 s
1.0 charged
73% HP left on average
17
Buzzwole
fightingCounter
fightingSuperpowerbugLunge
3.615
100%7.5 s
1.0 charged
72% HP left on average
18
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.583
100%8.5 s
1.0 charged
72% HP left on average
19
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.500
100%6.5 s
1.0 charged
71% HP left on average
20
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.500
100%6.5 s
1.0 charged
71% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.