Shadow Steelix counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.958 | 100% | 7.5 s 1.2 charged | 65% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireMagma Storm | 3.574 | 100% | 6.5 s 1.2 charged | 67% HP left on average | |
| 3 | groundMud Shot groundPrecipice BladesgroundEarthquake | 3.170 | 100% | 7.5 s 1.2 charged | 65% HP left on average | |
| 4 | dragonDragon Breath fireOverheatfireFusion Flare | 2.956 | 100% | 7.6 s 1.2 charged | 63% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireFlamethrower | 2.854 | 100% | 9.4 s 1.7 charged | 58% HP left on average | |
| 6 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.841 | 100% | 6.5 s 1.2 charged | 49% HP left on average | |
| 7 | fireFire Spin fireFlamethrowergrassSolar Beam | 2.728 | 100% | 9.8 s 1.7 charged | 59% HP left on average | |
| 8 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 2.696 | 100% | 8.9 s 1.5 charged | 59% HP left on average | |
| 9 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 2.660 | 100% | 7.6 s 1.2 charged | 58% HP left on average | |
| 10 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 2.660 | 100% | 7.6 s 1.2 charged | 58% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.609 | 100% | 6.5 s 1.2 charged | 55% HP left on average | |
| 12 | dragonDragon Breath fireOverheatfireFusion Flare | 2.576 | 100% | 6.5 s 1.2 charged | 58% HP left on average | |
| 13 | fightingCounter fightingClose CombatwaterAqua Jet | 2.467 | 100% | 7.5 s 1.2 charged | 50% HP left on average | |
| 14 | fireIncinerate fireOverheatwaterHydro Pump | 2.458 | 100% | 8.0 s 1.4 charged | 48% HP left on average | |
| 15 | psychicConfusion fireV-createfireOverheat | 2.389 | 93% | 9.1 s 1.5 charged | 54% HP left on average | |
| 16 | darkSnarl fightingFocus BlastdarkFoul Play | 2.380 | 100% | 10.1 s 1.9 charged | 52% HP left on average | |
| 17 | fireIncinerate fireBlast BurnfireFlamethrower | 2.362 | 100% | 8.2 s 1.4 charged | 56% HP left on average | |
| 18 | fireEmber fireBlast BurnfightingFocus Blast | 2.331 | 100% | 6.5 s 1.2 charged | 55% HP left on average | |
| 19 | waterWaterfall waterOrigin PulsewaterSurf | 2.330 | 100% | 8.1 s 1.4 charged | 50% HP left on average | |
| 20 | ghostShadow Claw groundEarthquakesteelFlash Cannon | 2.258 | 93% | 10.5 s 1.6 charged | 49% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.