Shadow Milotic counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Wrap
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassPetal BlizzardgrassTrailblaze | 5.097 | 100% | 10.0 s 2.0 charged | 80% HP left on average | |
| 2 | ghostAstonish grassGrass KnotflyingFly | 4.636 | 100% | 7.5 s 2.0 charged | 78% HP left on average | |
| 3 | flyingPeck fightingAura SpherefairyDazzling Gleam | 4.541 | 100% | 12.0 s 3.0 charged | 78% HP left on average | |
| 4 | grassBullet Seed grassSolar BeamgrassGrass Knot | 4.455 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 5 | fairyGeomancy electricThunderfightingClose Combat | 4.383 | 100% | 9.5 s 2.0 charged | 77% HP left on average | |
| 6 | electricVolt Switch electricThunderelectricThunderbolt | 4.083 | 100% | 9.0 s 2.0 charged | 76% HP left on average | |
| 7 | electricThunder Shock electricWild ChargeelectricThunder | 3.646 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 8 | bugFury Cutter electricTechno Blast (Electric)electricZap Cannon | 3.634 | 100% | 8.0 s 2.0 charged | 72% HP left on average | |
| 9 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.585 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 10 | fairyFairy Wind grassGrass KnotflyingFly | 3.558 | 100% | 12.0 s 3.0 charged | 72% HP left on average | |
| 11 | grassMagical Leaf fairyDazzling GleampsychicSynchronoise | 3.372 | 100% | 9.0 s 2.0 charged | 70% HP left on average | |
| 12 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.197 | 100% | 7.5 s 2.0 charged | 69% HP left on average | |
| 13 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 3.098 | 100% | 7.5 s 2.0 charged | 68% HP left on average | |
| 14 | dragonDragon Tail grassSolar BeamgroundPrecipice Blades | 3.035 | 100% | 7.5 s 2.0 charged | 67% HP left on average | |
| 15 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.000 | 100% | 6.5 s 2.0 charged | 67% HP left on average | |
| 16 | bugBug Bite rockStone EdgegroundEarth Power | 3.000 | 100% | 10.0 s 2.0 charged | 67% HP left on average | |
| 17 | psychicConfusion grassPower WhippsychicPsyshock | 2.867 | 100% | 11.0 s 2.0 charged | 65% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteorelectricThunder | 2.836 | 100% | 8.5 s 2.0 charged | 65% HP left on average | |
| 19 | electricThunder Shock electricParabolic ChargeelectricDischarge | 2.804 | 100% | 12.0 s 3.0 charged | 64% HP left on average | |
| 20 | bugFury Cutter groundEarthquakesteelMeteor Mash | 2.793 | 100% | 9.5 s 2.0 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.