Shadow Milotic counters
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Hyper Beam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingAir Slash fightingClose CombatnormalGiga Impact | 5.621 | 100% | 11.0 s 2.0 charged | 82% HP left on average | |
| 2 | normalTackle electricThunderfightingClose Combat | 4.905 | 100% | 10.5 s 1.0 charged | 80% HP left on average | |
| 3 | grassVine Whip grassPetal BlizzardgrassTrailblaze | 4.389 | 100% | 9.5 s 1.0 charged | 77% HP left on average | |
| 4 | electricVolt Switch electricThunderelectricThunderbolt | 4.200 | 100% | 8.5 s 1.0 charged | 76% HP left on average | |
| 5 | grassBullet Seed grassSolar BeamgrassGrass Knot | 4.083 | 100% | 8.5 s 1.0 charged | 76% HP left on average | |
| 6 | psychicConfusion fairyMoonblastpsychicFuture Sight | 4.083 | 100% | 10.5 s 1.0 charged | 76% HP left on average | |
| 7 | flyingPeck fightingAura SpherefairyDazzling Gleam | 3.907 | 100% | 11.5 s 3.0 charged | 74% HP left on average | |
| 8 | ghostAstonish grassGrass KnotflyingFly | 3.825 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 9 | bugFury Cutter electricTechno Blast (Electric)electricZap Cannon | 3.725 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 10 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 3.714 | 100% | 14.0 s 3.0 charged | 73% HP left on average | |
| 11 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.675 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 12 | electricThunder Shock electricWild ChargeelectricThunder | 3.646 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 13 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.250 | 100% | 7.5 s 1.0 charged | 69% HP left on average | |
| 14 | fairyFairy Wind fairyPlay RoughgroundBulldoze | 3.170 | 100% | 22.0 s 4.0 charged | 68% HP left on average | |
| 15 | ghostShadow Claw psychicFuture SightdragonOutrage | 3.130 | 100% | 10.5 s 1.0 charged | 68% HP left on average | |
| 16 | ghostAstonish grassGrass KnotfairyMoonblast | 3.122 | 100% | 10.0 s 1.0 charged | 68% HP left on average | |
| 17 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.062 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 18 | grassMagical Leaf fairyDazzling GleampsychicSynchronoise | 3.021 | 100% | 9.5 s 1.0 charged | 67% HP left on average | |
| 19 | bugFury Cutter groundEarthquakesteelMeteor Mash | 2.945 | 100% | 9.0 s 1.0 charged | 66% HP left on average | |
| 20 | fightingLow Kick darkDark PulsedarkFoul Play | 2.844 | 100% | 12.5 s 3.0 charged | 65% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.