Shadow Milotic counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Hyper Beam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassBullet Seed grassSolar BeamgrassGrass Knot | 6.333 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 2 | fairyGeomancy electricThunderfightingClose Combat | 6.057 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 3 | normalQuick Attack electricThunderelectricThunderbolt | 5.429 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 4 | ghostAstonish grassGrass KnotflyingFly | 3.950 | 100% | 8.0 s 1.0 charged | 75% HP left on average | |
| 5 | bugFury Cutter electricTechno Blast (Electric)electricZap Cannon | 3.850 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 6 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.800 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 7 | psychicConfusion grassPower WhippsychicPsyshock | 3.800 | 100% | 8.5 s 1.0 charged | 74% HP left on average | |
| 8 | ghostAstonish grassGrass KnotfairyMoonblast | 3.762 | 100% | 10.0 s 1.0 charged | 73% HP left on average | |
| 9 | electricThunder Shock electricWild ChargeelectricThunder | 3.750 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 10 | psychicConfusion fairyDazzling GleampsychicSynchronoise | 3.750 | 100% | 8.5 s 1.0 charged | 73% HP left on average | |
| 11 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.367 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 12 | bugFury Cutter groundEarthquakesteelMeteor Mash | 3.340 | 100% | 9.0 s 1.0 charged | 70% HP left on average | |
| 13 | ghostShadow Claw psychicFuture SightdragonOutrage | 3.241 | 100% | 9.5 s 1.0 charged | 69% HP left on average | |
| 14 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.167 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 15 | electricThunder Shock electricWild ChargeelectricThunder | 3.158 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 16 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 2.967 | 100% | 7.5 s 1.0 charged | 66% HP left on average | |
| 17 | electricThunder Shock electricWild ChargeelectricThunder | 2.789 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 18 | psychicConfusion electricThunderboltnormalHyper Beam | 2.786 | 100% | 8.5 s 1.0 charged | 64% HP left on average | |
| 19 | bugBug Bite rockStone EdgegroundEarth Power | 2.758 | 100% | 10.0 s 1.0 charged | 64% HP left on average | |
| 20 | bugFury Cutter groundEarthquakesteelMeteor Mash | 2.651 | 100% | 11.0 s 1.0 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.