Shadow Houndoom counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Snarl / Foul Play
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.429 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.429 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 3 | flyingPeck fightingAura SphererockAncient Power | 8.000 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 7.375 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 7.208 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 6 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 6.576 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 7 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 6.407 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 8 | fightingLow Kick fightingFocus BlastfightingBrick Break | 6.028 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 9 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 5.641 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 5.600 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 11 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 5.564 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 12 | psychicPsywave fightingSuperpowergroundEarthquake | 5.333 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 13 | fightingLow Kick fightingFlying PressflyingSky Attack | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 14 | fightingLow Kick fightingFocus BlastfightingBrick Break | 5.133 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 15 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 5.100 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 16 | icePowder Snow fightingSuperpowernormalBody Slam | 5.018 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 17 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.879 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 18 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.472 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 19 | fightingLow Kick rockStone EdgefightingBrick Break | 4.308 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 20 | fightingLow Kick fightingFocus BlastfightingBrick Break | 4.278 | 100% | 5.5 s 1.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.