Shadow Houndoom counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Incinerate / Foul Play
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 9.471 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 8.944 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.667 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.531 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.603 | 100% | 5.0 s 1.0 charged | 62% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.603 | 100% | 5.0 s 1.0 charged | 62% HP left on average | |
| 7 | fightingKarate Chop fightingClose CombatfightingCross Chop | 2.465 | 100% | 4.5 s 1.0 charged | 59% HP left on average | |
| 8 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.526 | 100% | 8.0 s 2.0 charged | 34% HP left on average | |
| 9 | rockSmack Down rockStone EdgedarkBrutal Swing | 1.243 | 100% | 8.0 s 2.0 charged | 20% HP left on average | |
| 10 | waterWater Gun waterHydro PumpwaterSurf | 1.167 | 100% | 8.5 s 2.0 charged | 14% HP left on average | |
| 11 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 1.149 | 100% | 6.5 s 2.0 charged | 13% HP left on average | |
| 12 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.074 | 100% | 8.0 s 1.0 charged | 7% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.073 | 100% | 5.5 s 2.0 charged | 7% HP left on average | |
| 14 | waterWaterfall waterHydro PumpwaterSurf | 1.071 | 100% | 8.0 s 2.0 charged | 7% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.068 | 100% | 8.0 s 1.0 charged | 6% HP left on average | |
| 16 | dragonDragon Breath dragonDragon PulseflyingFly | 1.066 | 100% | 7.0 s 2.0 charged | 6% HP left on average | |
| 17 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.064 | 100% | 8.0 s 2.0 charged | 6% HP left on average | |
| 18 | normalTackle rockPower GemrockRock Slide | 1.053 | 100% | 8.5 s 2.0 charged | 5% HP left on average | |
| 19 | rockSmack Down rockRock SliderockRock Blast | 1.041 | 100% | 8.0 s 2.0 charged | 4% HP left on average | |
| 20 | flyingWing Attack flyingBrave BirdrockAncient Power | 1.036 | 100% | 7.5 s 2.0 charged | 3% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.