Shadow Houndoom counters
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.006 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 2 | darkBite groundEarthquakegroundBulldoze | 5.646 | 100% | 7.6 s 1.3 charged | 80% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.697 | 100% | 5.5 s 1.1 charged | 74% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.566 | 100% | 5.0 s 1.0 charged | 66% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.566 | 100% | 5.0 s 1.0 charged | 66% HP left on average | |
| 6 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.403 | 100% | 7.6 s 1.3 charged | 73% HP left on average | |
| 7 | flyingPeck fightingAura SphererockAncient Power | 4.228 | 100% | 5.5 s 1.1 charged | 64% HP left on average | |
| 8 | fightingCounter fightingUpper HandelectricThunder Punch | 4.016 | 100% | 7.5 s 1.3 charged | 51% HP left on average | |
| 9 | waterWaterfall fightingClose CombatwaterAqua Jet | 3.958 | 100% | 6.5 s 1.3 charged | 71% HP left on average | |
| 10 | dragonDragon Tail fightingUpper HanddragonClanging Scales | 3.954 | 100% | 6.5 s 1.3 charged | 70% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.890 | 100% | 5.5 s 1.1 charged | 69% HP left on average | |
| 12 | dragonDragon Breath dragonDragon PulseflyingFly | 3.855 | 100% | 6.5 s 1.3 charged | 71% HP left on average | |
| 13 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.803 | 100% | 5.5 s 1.1 charged | 60% HP left on average | |
| 14 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 3.775 | 100% | 5.5 s 1.1 charged | 44% HP left on average | |
| 15 | fairyFairy Wind fairyMoonblastwaterChilling Water | 3.634 | 100% | 6.5 s 1.3 charged | 62% HP left on average | |
| 16 | waterWater Gun waterHydro PumpwaterSurf | 3.594 | 100% | 8.2 s 1.6 charged | 67% HP left on average | |
| 17 | fairyGeomancy fairyMoonblastbugMegahorn | 3.591 | 100% | 6.5 s 1.3 charged | 62% HP left on average | |
| 18 | fightingKarate Chop fightingClose CombatrockRock Slide | 3.589 | 100% | 5.5 s 1.1 charged | 46% HP left on average | |
| 19 | psychicPsywave fightingSuperpowergroundEarthquake | 3.511 | 100% | 5.5 s 1.1 charged | 65% HP left on average | |
| 20 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.477 | 100% | 5.5 s 1.1 charged | 56% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.