Shadow Houndoom counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Snarl / Foul Play
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.952 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.952 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 8.762 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 4 | flyingPeck fightingAura SphererockAncient Power | 8.476 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 7.833 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 6 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 7.700 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 7 | fightingLow Kick fightingFocus BlastfightingBrick Break | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 6.815 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 9 | fightingKarate Chop fightingDynamic PunchfightingCross Chop | 6.615 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 10 | poisonPoison Jab waterAqua TailpoisonSludge Bomb | 6.593 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 6.593 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 12 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 6.500 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 13 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 6.417 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 14 | fightingLow Kick fightingFlying PressflyingSky Attack | 6.222 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 15 | fightingLow Kick fightingFocus BlastfightingBrick Break | 6.074 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 16 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 6.037 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 17 | psychicPsywave fightingSuperpowergroundEarthquake | 6.021 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 18 | icePowder Snow fightingSuperpowernormalBody Slam | 5.630 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 19 | fightingLow Kick fightingDynamic PunchfightingCross Chop | 5.212 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 20 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.182 | 100% | 5.0 s 1.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.