Shadow Houndoom counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Incinerate / Foul Play
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 8.550 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.267 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.937 | 100% | 5.0 s 1.0 charged | 66% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.937 | 100% | 5.0 s 1.0 charged | 66% HP left on average | |
| 7 | dragonDragon Tail waterAqua TaildragonDragon Claw | 2.849 | 100% | 5.0 s 1.0 charged | 65% HP left on average | |
| 8 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.712 | 100% | 8.0 s 2.0 charged | 42% HP left on average | |
| 9 | rockSmack Down rockStone EdgedarkBrutal Swing | 1.386 | 100% | 8.0 s 2.0 charged | 28% HP left on average | |
| 10 | dragonDragon Tail dragonDragon ClawpoisonSludge Bomb | 1.369 | 100% | 8.0 s 2.0 charged | 27% HP left on average | |
| 11 | waterWater Gun waterHydro PumpwaterSurf | 1.319 | 100% | 8.5 s 2.0 charged | 24% HP left on average | |
| 12 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 1.312 | 100% | 6.5 s 2.0 charged | 24% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.213 | 100% | 5.5 s 2.0 charged | 18% HP left on average | |
| 14 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.211 | 100% | 8.0 s 1.0 charged | 17% HP left on average | |
| 15 | waterWaterfall waterHydro PumpwaterSurf | 1.207 | 100% | 8.0 s 2.0 charged | 17% HP left on average | |
| 16 | dragonDragon Breath dragonDragon PulseflyingFly | 1.204 | 100% | 7.0 s 2.0 charged | 17% HP left on average | |
| 17 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.204 | 100% | 8.0 s 1.0 charged | 17% HP left on average | |
| 18 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.197 | 100% | 8.0 s 2.0 charged | 16% HP left on average | |
| 19 | rockSmack Down rockRock SliderockRock Blast | 1.168 | 100% | 8.0 s 2.0 charged | 14% HP left on average | |
| 20 | flyingWing Attack flyingBrave BirdrockAncient Power | 1.163 | 100% | 7.5 s 2.0 charged | 14% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.