Shadow Houndoom counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.908 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.908 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 3 | darkBite groundEarthquakegroundBulldoze | 5.125 | 100% | 7.6 s 1.3 charged | 78% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.436 | 100% | 5.5 s 1.1 charged | 72% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.370 | 100% | 5.0 s 1.0 charged | 64% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.370 | 100% | 5.0 s 1.0 charged | 64% HP left on average | |
| 7 | flyingPeck fightingAura SphererockAncient Power | 4.056 | 100% | 5.5 s 1.1 charged | 62% HP left on average | |
| 8 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.883 | 100% | 7.6 s 1.3 charged | 70% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.703 | 100% | 5.5 s 1.1 charged | 66% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.646 | 100% | 5.5 s 1.1 charged | 57% HP left on average | |
| 11 | waterWaterfall fightingDynamic PunchwaterAqua Jet | 3.592 | 100% | 6.5 s 1.3 charged | 69% HP left on average | |
| 12 | waterWaterfall waterHydro CannonwaterSparkling Aria | 3.406 | 100% | 6.5 s 1.3 charged | 67% HP left on average | |
| 13 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.391 | 100% | 7.6 s 1.3 charged | 65% HP left on average | |
| 14 | dragonDragon Breath dragonDragon PulseflyingFly | 3.388 | 100% | 6.5 s 1.3 charged | 66% HP left on average | |
| 15 | waterWater Gun waterHydro PumpwaterSurf | 3.366 | 100% | 8.2 s 1.6 charged | 64% HP left on average | |
| 16 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.336 | 100% | 5.5 s 1.1 charged | 54% HP left on average | |
| 17 | fightingCounter fightingUpper HandelectricThunder Punch | 3.315 | 100% | 7.5 s 1.3 charged | 48% HP left on average | |
| 18 | psychicPsywave fightingSuperpowergroundEarthquake | 3.277 | 100% | 5.5 s 1.1 charged | 63% HP left on average | |
| 19 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 3.274 | 100% | 5.5 s 1.1 charged | 40% HP left on average | |
| 20 | fairyFairy Wind fairyMoonblastwaterChilling Water | 3.161 | 100% | 6.5 s 1.3 charged | 59% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.