Shadow Houndoom counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.546 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.581 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakegroundBulldoze | 3.641 | 100% | 7.9 s 1.6 charged | 70% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.585 | 100% | 5.5 s 1.1 charged | 66% HP left on average | |
| 5 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.338 | 100% | 7.6 s 1.3 charged | 64% HP left on average | |
| 6 | flyingPeck fightingAura SphererockAncient Power | 3.207 | 100% | 5.5 s 1.1 charged | 53% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.012 | 100% | 5.5 s 1.1 charged | 59% HP left on average | |
| 8 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 3.002 | 100% | 6.5 s 1.3 charged | 61% HP left on average | |
| 9 | dragonDragon Breath dragonDragon PulseflyingFly | 2.941 | 100% | 6.5 s 1.3 charged | 61% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.788 | 100% | 5.5 s 1.1 charged | 46% HP left on average | |
| 11 | fightingCounter fightingUpper HandelectricThunder Punch | 2.759 | 67% | 7.3 s 0.9 charged | 37% HP left on average | |
| 12 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.757 | 100% | 7.6 s 1.3 charged | 58% HP left on average | |
| 13 | fairyGeomancy fightingClose CombatfairyMoonblast | 2.754 | 100% | 6.5 s 1.3 charged | 50% HP left on average | |
| 14 | waterWater Gun waterHydro PumpwaterSurf | 2.668 | 100% | 8.2 s 1.6 charged | 55% HP left on average | |
| 15 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.636 | 67% | 5.3 s 1.1 charged | 29% HP left on average | |
| 16 | psychicPsywave fightingSuperpowergroundEarthquake | 2.628 | 100% | 5.5 s 1.1 charged | 54% HP left on average | |
| 17 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.472 | 33% | 5.2 s 0.3 charged | 28% HP left on average | |
| 18 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 2.398 | 100% | 5.5 s 1.1 charged | 36% HP left on average | |
| 19 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.367 | 100% | 5.5 s 1.1 charged | 35% HP left on average | |
| 20 | fightingCounter fightingCross ChopnormalHyper Beam | 2.362 | 73% | 7.7 s 1.3 charged | 38% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.