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Shadow Blastoise counters

waterSierra ยท slot 2Leader
CP
5,848
Attack
337.4
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
124

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Rollout / Hydro Pump

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Blastoise
#PokemonMovesPowerWinsTimeResult
1
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatnormalGiga Impact
5.091
100%16.0 s
3.0 charged
80% HP left on average
2
Ursaluna
normalScratch
electricThunder PunchgrassTrailblaze
4.857
100%12.0 s
3.0 charged
79% HP left on average
3
Shadow Steelix
electricThunder Fang
darkCrunchpsychicPsychic Fangs
4.818
100%15.0 s
3.0 charged
79% HP left on average
4
Zygarde (Complete)
dragonDragon Tail
dragonOutragenormalHyper Beam
4.634
100%16.0 s
3.0 charged
78% HP left on average
5
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.439
100%15.5 s
4.0 charged
77% HP left on average
6
Shadow Ursaluna
normalScratch
electricThunder PunchgrassTrailblaze
4.327
100%12.0 s
3.0 charged
77% HP left on average
7
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.233
100%12.0 s
3.0 charged
76% HP left on average
8
Marshadow
ghostShadow Claw
fightingClose CombatelectricThunder Punch
4.186
100%12.0 s
3.0 charged
76% HP left on average
9
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.180
100%13.5 s
3.0 charged
76% HP left on average
10
Melmetal
electricThunder Shock
electricThunderboltfightingDynamic Punch
3.982
100%14.0 s
3.0 charged
75% HP left on average
11
Metagross
bugFury Cutter
groundEarthquakesteelMeteor Mash
3.884
100%13.5 s
3.0 charged
74% HP left on average
12
Steelix
electricThunder Fang
groundEarthquakedarkCrunch
3.878
100%18.0 s
3.0 charged
74% HP left on average
13
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
3.667
100%13.5 s
3.0 charged
73% HP left on average
14
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.640
100%11.5 s
3.0 charged
73% HP left on average
15
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
3.632
100%14.5 s
3.0 charged
72% HP left on average
16
Chesnaught
grassVine Whip
grassSolar BeamgrassEnergy Ball
3.560
100%13.5 s
3.0 charged
72% HP left on average
17
Gallade
fightingLow Kick
grassLeaf BladefightingClose Combat
3.488
100%12.0 s
3.0 charged
71% HP left on average
18
Kingambit
fightingLow Kick
darkDark PulsefightingFocus Blast
3.421
100%14.0 s
3.0 charged
71% HP left on average
19
Shadow Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
3.418
100%11.0 s
1.0 charged
71% HP left on average
20
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
3.418
100%12.0 s
3.0 charged
71% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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