Shadow Blastoise counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bite / Skull Bash
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombatdarkNight Slash | 4.585 | 100% | 12.0 s 3.0 charged | 78% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.439 | 100% | 12.0 s 3.0 charged | 77% HP left on average | |
| 3 | darkBite grassPower WhipgrassEnergy Ball | 4.298 | 100% | 13.5 s 3.0 charged | 77% HP left on average | |
| 4 | poisonPoison Jab fightingSuperpowerfightingPower-Up Punch | 4.178 | 100% | 13.0 s 3.0 charged | 76% HP left on average | |
| 5 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.149 | 100% | 13.5 s 3.0 charged | 76% HP left on average | |
| 6 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 3.915 | 100% | 13.5 s 3.0 charged | 74% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.714 | 100% | 14.0 s 3.0 charged | 73% HP left on average | |
| 8 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 3.679 | 100% | 15.0 s 3.0 charged | 73% HP left on average | |
| 9 | fightingLow Kick flyingBrave BirdflyingFly | 3.673 | 100% | 14.0 s 3.0 charged | 73% HP left on average | |
| 10 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 3.633 | 100% | 14.0 s 3.0 charged | 72% HP left on average | |
| 11 | darkSucker Punch darkDark PulsedarkFoul Play | 3.547 | 100% | 15.0 s 3.0 charged | 72% HP left on average | |
| 12 | darkSnarl fightingFocus BlastdarkFoul Play | 3.545 | 100% | 15.5 s 3.0 charged | 72% HP left on average | |
| 13 | fairyFairy Wind grassGrass KnotflyingFly | 3.511 | 100% | 13.0 s 3.0 charged | 72% HP left on average | |
| 14 | fightingKarate Chop fightingClose CombatdarkNight Slash | 3.418 | 100% | 16.0 s 4.0 charged | 71% HP left on average | |
| 15 | grassVine Whip grassPetal BlizzardgrassTrailblaze | 3.327 | 100% | 14.0 s 3.0 charged | 70% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatgrassTrailblaze | 3.245 | 100% | 14.0 s 3.0 charged | 69% HP left on average | |
| 17 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 3.245 | 100% | 14.0 s 3.0 charged | 69% HP left on average | |
| 18 | fightingDouble Kick grassLeaf BladefightingClose Combat | 3.193 | 100% | 16.0 s 3.0 charged | 69% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.193 | 100% | 16.5 s 4.0 charged | 69% HP left on average | |
| 20 | grassBullet Seed grassSolar BeamgrassGrass Knot | 3.102 | 100% | 14.0 s 3.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.