Shadow Tyrantrum counters
rockdragonRock-type Male Grunt ยท slot 3Grunt
CP
6,718
Attack
413.3
x1.2 Shadow
Defense
210.7
x0.83 Shadow
HP
125
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Dragon Tail / CrunchCharm / CrunchRock Throw / CrunchDragon Tail / Stone EdgeCharm / Stone EdgeRock Throw / Stone EdgeDragon Tail / OutrageCharm / OutrageRock Throw / OutrageDragon Tail / EarthquakeCharm / EarthquakeRock Throw / EarthquakeDragon Tail / Meteor BeamCharm / Meteor BeamRock Throw / Meteor BeamDragon Tail / Rock TombCharm / Rock TombRock Throw / Rock Tomb
Best counters against Rock Throw / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.881 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.595 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakedragonOutrage | 3.512 | 100% | 8.0 s 1.0 charged | 72% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 2.611 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.508 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 2.487 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.470 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.462 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 9 | psychicConfusion steelDoom DesirefightingAura Sphere | 2.431 | 100% | 6.5 s 1.0 charged | 59% HP left on average | |
| 10 | dragonDragon Tail groundEarthquakedragonOutrage | 2.403 | 100% | 8.0 s 1.0 charged | 58% HP left on average | |
| 11 | groundMud Shot groundEarthquakegroundEarth Power | 2.372 | 100% | 6.5 s 1.0 charged | 58% HP left on average | |
| 12 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.365 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 13 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.258 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 2.238 | 100% | 6.5 s 1.0 charged | 55% HP left on average | |
| 15 | fightingLow Kick fightingClose CombaticeIce Punch | 2.238 | 100% | 6.5 s 1.0 charged | 55% HP left on average | |
| 16 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.222 | 100% | 7.0 s 1.0 charged | 55% HP left on average | |
| 17 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 2.167 | 100% | 6.5 s 1.0 charged | 54% HP left on average | |
| 18 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.133 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.090 | 100% | 6.5 s 1.0 charged | 52% HP left on average | |
| 20 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.078 | 100% | 7.5 s 1.0 charged | 52% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.