Shadow Golem counters
rockgroundRock-type Male Grunt · slot 3Grunt
CP
6,347
Attack
385.5
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Throw / Stone EdgeMud-Slap / Stone EdgeMud Shot / Stone EdgeRock Throw / Rock BlastMud-Slap / Rock BlastMud Shot / Rock BlastRock Throw / EarthquakeMud-Slap / EarthquakeMud Shot / EarthquakeRock Throw / Ancient PowerMud-Slap / Ancient PowerMud Shot / Ancient Power
Best counters against Rock Throw / Ancient Power
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick grassLeaf BladefightingClose Combat | 5.222 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.222 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.943 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 4 | dragonDragon Tail groundEarthquakegroundBulldoze | 4.843 | 100% | 8.0 s 1.0 charged | 79% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.273 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 6 | steelMetal Sound fightingClose CombatfightingUpper Hand | 3.644 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 3.583 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 8 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.418 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 9 | dragonDragon Breath steelIron HeaddragonDraco Meteor | 3.407 | 100% | 7.0 s 1.0 charged | 71% HP left on average | |
| 10 | darkBite groundEarthquakegroundBulldoze | 3.381 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 11 | psychicConfusion steelDoom DesirefightingAura Sphere | 3.350 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 12 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.300 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 13 | dragonDragon Tail groundEarthquakegroundSand Tomb | 3.227 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 14 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.185 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 15 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 3.067 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 16 | fireFire Spin grassSolar BeamsteelIron Head | 3.039 | 100% | 8.0 s 1.0 charged | 67% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 2.986 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 18 | fightingLow Kick fightingClose CombaticeIce Punch | 2.986 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 19 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 2.958 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 20 | groundMud Shot grassSolar BeamgroundPrecipice Blades | 2.921 | 100% | 7.5 s 1.0 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.