Shadow Golem counters
rockgroundRock-type Male Grunt ยท slot 3Grunt
CP
6,347
Attack
385.5
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
124
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Throw / Stone EdgeMud-Slap / Stone EdgeMud Shot / Stone EdgeRock Throw / Rock BlastMud-Slap / Rock BlastMud Shot / Rock BlastRock Throw / EarthquakeMud-Slap / EarthquakeMud Shot / EarthquakeRock Throw / Ancient PowerMud-Slap / Ancient PowerMud Shot / Ancient Power
Best counters against Mud-Slap / Rock Blast
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicExtrasensory waterHydro PumpgroundEarth Power | 8.400 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 2 | dragonDragon Tail waterHydro PumpgroundEarth Power | 7.241 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 3 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 6.931 | 100% | 7.0 s 1.0 charged | 86% HP left on average | |
| 4 | grassBullet Seed grassSolar BeamgrassEnergy Ball | 6.560 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 5 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.467 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 6 | groundMud Shot fightingSuperpowergroundBulldoze | 6.133 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 7 | grassBullet Seed grassSolar BeamgrassEnergy Ball | 5.655 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 8 | icePowder Snow iceBlizzardiceIce Beam | 5.636 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 9 | grassRazor Leaf grassLeaf BladedarkBrutal Swing | 5.528 | 100% | 10.0 s 2.0 charged | 82% HP left on average | |
| 10 | bugFury Cutter grassTrailblazebugBug Buzz | 5.414 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 11 | fairyCharm fightingAura SpherefairyDazzling Gleam | 5.394 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 12 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.389 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 13 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 5.341 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 14 | fightingLow Kick fightingFlying PressbugX-Scissor | 5.091 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 15 | grassMagical Leaf grassEnergy BallgrassSeed Bomb | 5.091 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 16 | dragonDragon Tail fightingSuperpowerdragonDraco Meteor | 5.081 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 17 | icePowder Snow iceBlizzardiceIcy Wind | 5.027 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 18 | fightingDouble Kick grassLeaf BladefightingClose Combat | 4.821 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 19 | bugFury Cutter grassTrailblazebugBug Buzz | 4.758 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 20 | dragonDragon Tail dragonOutrageflyingDragon Ascent | 4.659 | 100% | 7.5 s 2.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.