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PoGoBud

Shadow Golem counters

rockgroundRock-type Male Grunt ยท slot 3Grunt
CP
6,347
Attack
385.5
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
124

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Rock Throw / Rock Blast

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Golem
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.056
100%6.5 s
1.0 charged
80% HP left on average
2
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
4.800
100%7.5 s
1.0 charged
79% HP left on average
3
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
4.700
100%8.0 s
1.0 charged
79% HP left on average
4
Virizion
fightingDouble Kick
grassLeaf BladefightingClose Combat
4.550
100%5.0 s
1.0 charged
78% HP left on average
5
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.136
100%5.0 s
1.0 charged
76% HP left on average
6
Steelix
dragonDragon Tail
groundEarthquakesteelHeavy Slam
3.878
100%9.5 s
2.0 charged
74% HP left on average
7
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.483
100%6.5 s
1.0 charged
71% HP left on average
8
Keldeo
fightingLow Kick
waterAqua JetwaterHydro Pump
3.309
100%5.5 s
1.0 charged
70% HP left on average
9
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
3.286
100%7.5 s
1.0 charged
70% HP left on average
10
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
3.250
100%6.5 s
1.0 charged
69% HP left on average
11
Galarian Stunfisk
groundMud Shot
groundEarthquakesteelFlash Cannon
3.185
100%8.5 s
2.0 charged
69% HP left on average
12
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
3.136
100%6.5 s
1.0 charged
68% HP left on average
13
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.987
100%5.5 s
1.0 charged
67% HP left on average
14
Solgaleo
fireFire Spin
grassSolar BeamsteelIron Head
2.948
100%8.0 s
1.0 charged
66% HP left on average
15
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
2.944
100%6.5 s
1.0 charged
66% HP left on average
16
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
2.903
100%6.5 s
1.0 charged
66% HP left on average
17
Annihilape
fightingLow Kick
fightingClose CombaticeIce Punch
2.903
100%6.5 s
1.0 charged
66% HP left on average
18
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
2.875
100%6.5 s
1.0 charged
65% HP left on average
19
Lucario
fightingForce Palm
fightingClose CombatfightingAura Sphere
2.815
100%6.5 s
1.0 charged
64% HP left on average
20
Rhyperior
groundMud-Slap
waterSurfgroundEarthquake
2.805
100%8.0 s
1.0 charged
64% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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