Shadow Golem counters
rockgroundRock-type Male Grunt · slot 3Grunt
CP
6,347
Attack
385.5
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
124
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Throw / Stone EdgeMud-Slap / Stone EdgeMud Shot / Stone EdgeRock Throw / Rock BlastMud-Slap / Rock BlastMud Shot / Rock BlastRock Throw / EarthquakeMud-Slap / EarthquakeMud Shot / EarthquakeRock Throw / Ancient PowerMud-Slap / Ancient PowerMud Shot / Ancient Power
Best counters against Rock Throw / Stone Edge
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.881 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 2 | fightingDouble Kick grassLeaf BladefightingClose Combat | 3.705 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.595 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 4 | darkBite groundEarthquakegroundBulldoze | 3.073 | 100% | 9.0 s 1.0 charged | 67% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 2.848 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 6 | fightingLow Kick waterAqua JetwaterHydro Pump | 2.717 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 7 | psychicConfusion steelDoom DesirefightingAura Sphere | 2.652 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 8 | groundMud Shot groundEarthquakegroundEarth Power | 2.569 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 9 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.513 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 10 | fireFire Spin grassSolar BeamsteelIron Head | 2.429 | 100% | 8.0 s 1.0 charged | 59% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 2.410 | 100% | 6.5 s 1.0 charged | 59% HP left on average | |
| 12 | fightingLow Kick fightingClose CombaticeIce Punch | 2.410 | 100% | 6.5 s 1.0 charged | 59% HP left on average | |
| 13 | steelMetal Sound fightingClose CombatfightingUpper Hand | 2.383 | 100% | 6.5 s 1.0 charged | 58% HP left on average | |
| 14 | dragonDragon Tail groundEarthquakesteelHeavy Slam | 2.383 | 100% | 11.0 s 1.0 charged | 58% HP left on average | |
| 15 | darkBite groundEarthquakegroundBulldoze | 2.313 | 100% | 9.0 s 1.0 charged | 57% HP left on average | |
| 16 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 2.296 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 17 | fightingForce Palm fightingClose CombatfightingAura Sphere | 2.267 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.264 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 19 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.258 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 20 | waterWaterfall waterAqua JetfightingClose Combat | 2.244 | 100% | 6.5 s 1.0 charged | 55% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.