Shadow Golem counters
rockgroundRock-type Male Grunt ยท slot 3Grunt
CP
6,347
Attack
385.5
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Throw / Stone EdgeMud-Slap / Stone EdgeMud Shot / Stone EdgeRock Throw / Rock BlastMud-Slap / Rock BlastMud Shot / Rock BlastRock Throw / EarthquakeMud-Slap / EarthquakeMud Shot / EarthquakeRock Throw / Ancient PowerMud-Slap / Ancient PowerMud Shot / Ancient Power
Best counters against Mud-Slap / Rock Blast
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakefightingSuperpower | 4.848 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 2 | fightingDouble Kick grassLeaf BladefightingClose Combat | 3.881 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 3 | fightingLow Kick fightingFlying PressbugX-Scissor | 3.769 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 4 | grassVine Whip grassLeaf BladegrassSeed Bomb | 3.091 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 5 | psychicPsycho Cut grassEnergy BallgrassTrailblaze | 2.963 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 6 | grassBullet Seed grassFrenzy PlantgrassLeaf Blade | 2.386 | 100% | 5.0 s 1.0 charged | 58% HP left on average | |
| 7 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 2.159 | 100% | 5.0 s 1.0 charged | 54% HP left on average | |
| 8 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 2.069 | 100% | 5.0 s 1.0 charged | 52% HP left on average | |
| 9 | dragonDragon Breath grassSolar BeamfightingAura Sphere | 2.069 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 10 | ghostShadow Claw grassSeed BombghostShadow Ball | 2.067 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 11 | fightingLow Kick waterAqua JetwaterHydro Pump | 2.012 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 12 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 1.987 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 13 | grassBullet Seed grassFrenzy PlantgrassLeaf Blade | 1.971 | 100% | 5.0 s 1.0 charged | 49% HP left on average | |
| 14 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.914 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 15 | fightingLow Kick grassLeaf BladefightingClose Combat | 1.718 | 100% | 5.5 s 1.0 charged | 42% HP left on average | |
| 16 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 1.713 | 100% | 5.0 s 1.0 charged | 42% HP left on average | |
| 17 | dragonDragon Breath grassSolar BeamfightingAura Sphere | 1.713 | 100% | 5.5 s 1.0 charged | 42% HP left on average | |
| 18 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.595 | 100% | 5.5 s 1.0 charged | 37% HP left on average | |
| 19 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.513 | 100% | 9.0 s 2.0 charged | 34% HP left on average | |
| 20 | waterWaterfall waterOrigin PulsewaterHydro Pump | 1.481 | 100% | 6.0 s 0.0 charged | 33% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.