Shadow Golem counters
rockgroundRock-type Male Grunt · slot 3Grunt
CP
6,347
Attack
385.5
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
124
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Throw / Stone EdgeMud-Slap / Stone EdgeMud Shot / Stone EdgeRock Throw / Rock BlastMud-Slap / Rock BlastMud Shot / Rock BlastRock Throw / EarthquakeMud-Slap / EarthquakeMud Shot / EarthquakeRock Throw / Ancient PowerMud-Slap / Ancient PowerMud Shot / Ancient Power
Best counters against Mud Shot / Stone Edge
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick grassLeaf BladefightingClose Combat | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 4 | groundMud Shot fightingSuperpowergroundBulldoze | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 5 | bugFury Cutter grassTrailblazebugBug Buzz | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 6 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 10.000 | 100% | 8.5 s 2.0 charged | 91% HP left on average | |
| 7 | dragonDragon Tail fightingSuperpowerdragonDraco Meteor | 9.056 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatflyingBrave Bird | 9.000 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 9 | groundMud Shot groundEarth PowerfightingFocus Blast | 8.889 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 10 | dragonDragon Tail waterHydro PumpgroundEarth Power | 8.667 | 100% | 11.5 s 2.0 charged | 88% HP left on average | |
| 11 | dragonDragon Tail waterHydro PumpgroundEarth Power | 8.273 | 100% | 8.5 s 2.0 charged | 88% HP left on average | |
| 12 | grassBullet Seed grassSolar BeamgrassEnergy Ball | 7.944 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 13 | fairyFairy Wind grassGrass KnotgroundEarth Power | 7.833 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 14 | icePowder Snow iceBlizzardiceIce Beam | 7.364 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 15 | icePowder Snow iceBlizzardiceIce Beam | 7.364 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 16 | psychicConfusion flyingBrave BirdflyingFly | 7.364 | 100% | 8.5 s 2.0 charged | 86% HP left on average | |
| 17 | fightingLow Kick fightingFlying PressbugX-Scissor | 7.350 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 18 | grassBullet Seed waterWater PulsewaterBubble Beam | 7.222 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 19 | bugFury Cutter waterAqua JetwaterLiquidation | 7.150 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 20 | fairyCharm fightingAura SpherefairyDazzling Gleam | 7.045 | 100% | 8.5 s 2.0 charged | 86% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.