Shadow Golem counters
rockgroundRock-type Male Grunt · slot 3Grunt
CP
6,347
Attack
385.5
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Throw / Stone EdgeMud-Slap / Stone EdgeMud Shot / Stone EdgeRock Throw / Rock BlastMud-Slap / Rock BlastMud Shot / Rock BlastRock Throw / EarthquakeMud-Slap / EarthquakeMud Shot / EarthquakeRock Throw / Ancient PowerMud-Slap / Ancient PowerMud Shot / Ancient Power
Best counters against Mud Shot / Rock Blast
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick grassLeaf BladefightingClose Combat | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | grassBullet Seed grassFrenzy PlantgrassLeaf Blade | 5.667 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.321 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.321 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 5 | grassBullet Seed grassFrenzy PlantgrassLeaf Blade | 4.857 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 6 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.656 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 7 | grassBullet Seed grassLeaf BladegrassGrass Knot | 3.964 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 8 | bugFury Cutter grassLeaf BladefightingSacred Sword | 3.500 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 9 | grassBullet Seed grassLeaf BladegrassGrass Knot | 3.083 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 10 | darkBite groundEarthquakegroundBulldoze | 2.341 | 100% | 9.5 s 2.0 charged | 57% HP left on average | |
| 11 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.887 | 100% | 7.5 s 2.0 charged | 47% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.811 | 100% | 6.5 s 2.0 charged | 45% HP left on average | |
| 13 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 1.667 | 100% | 6.5 s 2.0 charged | 40% HP left on average | |
| 14 | darkBite groundEarthquakegroundBulldoze | 1.667 | 100% | 9.5 s 2.0 charged | 40% HP left on average | |
| 15 | groundMud Shot groundEarthquakegroundEarth Power | 1.609 | 100% | 6.5 s 2.0 charged | 38% HP left on average | |
| 16 | groundMud-Slap grassSeed BombgroundEarth Power | 1.585 | 100% | 6.5 s 2.0 charged | 37% HP left on average | |
| 17 | steelMetal Sound fightingClose CombatfightingUpper Hand | 1.571 | 100% | 6.5 s 2.0 charged | 36% HP left on average | |
| 18 | fightingLow Kick fightingClose CombaticeIce Punch | 1.567 | 100% | 6.5 s 2.0 charged | 36% HP left on average | |
| 19 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 1.523 | 100% | 8.0 s 1.0 charged | 34% HP left on average | |
| 20 | psychicConfusion grassGrass KnoticeAurora Beam | 1.511 | 100% | 8.5 s 2.0 charged | 34% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.