Shadow Aurorus counters
rockiceRock-type Male Grunt ยท slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Powder Snow / Weather Ball (Ice)Frost Breath / Weather Ball (Ice)Rock Throw / Weather Ball (Ice)Powder Snow / Ancient PowerFrost Breath / Ancient PowerRock Throw / Ancient PowerPowder Snow / BlizzardFrost Breath / BlizzardRock Throw / BlizzardPowder Snow / ThunderboltFrost Breath / ThunderboltRock Throw / ThunderboltPowder Snow / Hyper BeamFrost Breath / Hyper BeamRock Throw / Hyper BeamPowder Snow / Meteor BeamFrost Breath / Meteor BeamRock Throw / Meteor Beam
Best counters against Frost Breath / Thunderbolt
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 6.111 | 100% | 4.5 s 1.0 charged | 84% HP left on average | |
| 2 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.567 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.531 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 4 | fireFire Spin steelIron HeadrockStone Edge | 5.057 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 5 | waterWaterfall waterWater PulsegroundEarthquake | 4.833 | 100% | 8.0 s 1.0 charged | 79% HP left on average | |
| 6 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 4.771 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 7 | fireIncinerate waterHydro PumpwaterScald | 4.629 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 8 | icePowder Snow fightingSuperpowersteelHeavy Slam | 4.400 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 9 | psychicPsywave waterSparkling AriawaterHydro Pump | 4.259 | 100% | 10.0 s 1.0 charged | 77% HP left on average | |
| 10 | fireFire Spin steelIron HeadrockStone Edge | 4.214 | 100% | 8.0 s 1.0 charged | 76% HP left on average | |
| 11 | waterWaterfall waterWater PulsegroundEarthquake | 4.143 | 100% | 8.0 s 1.0 charged | 76% HP left on average | |
| 12 | waterWater Gun waterSparkling AriawaterHydro Pump | 4.107 | 100% | 8.0 s 1.0 charged | 76% HP left on average | |
| 13 | psychicConfusion steelDoom DesirefightingAura Sphere | 3.938 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.933 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 15 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.881 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 16 | ghostShadow Claw steelGyro BallgroundDrill Run | 3.667 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 17 | fireFire Spin steelIron HeadgrassSolar Beam | 3.492 | 100% | 8.0 s 1.0 charged | 71% HP left on average | |
| 18 | psychicPsywave fightingSuperpowersteelHeavy Slam | 3.400 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 19 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.375 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 20 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.327 | 100% | 7.5 s 1.0 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.