Shadow Aurorus counters
rockiceRock-type Male Grunt ยท slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Powder Snow / Weather Ball (Ice)Frost Breath / Weather Ball (Ice)Rock Throw / Weather Ball (Ice)Powder Snow / Ancient PowerFrost Breath / Ancient PowerRock Throw / Ancient PowerPowder Snow / BlizzardFrost Breath / BlizzardRock Throw / BlizzardPowder Snow / ThunderboltFrost Breath / ThunderboltRock Throw / ThunderboltPowder Snow / Hyper BeamFrost Breath / Hyper BeamRock Throw / Hyper BeamPowder Snow / Meteor BeamFrost Breath / Meteor BeamRock Throw / Meteor Beam
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.983 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 6.902 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 3 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.523 | 100% | 5.5 s 1.1 charged | 80% HP left on average | |
| 4 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 4.651 | 100% | 5.5 s 1.1 charged | 77% HP left on average | |
| 5 | fireFire Spin steelIron HeadrockStone Edge | 4.620 | 100% | 8.1 s 1.3 charged | 71% HP left on average | |
| 6 | psychicConfusion steelDoom DesirefightingAura Sphere | 4.270 | 100% | 6.5 s 1.1 charged | 76% HP left on average | |
| 7 | steelMetal Sound steelIron HeaddarkDark Pulse | 4.270 | 100% | 6.5 s 1.1 charged | 76% HP left on average | |
| 8 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 4.188 | 100% | 6.5 s 1.1 charged | 76% HP left on average | |
| 9 | waterWaterfall waterWater PulsegroundEarthquake | 4.112 | 100% | 8.1 s 1.3 charged | 60% HP left on average | |
| 10 | fireIncinerate waterHydro PumpwaterScald | 4.015 | 100% | 8.1 s 1.3 charged | 58% HP left on average | |
| 11 | waterWater Gun waterSparkling AriawaterHydro Pump | 3.947 | 100% | 8.1 s 1.3 charged | 57% HP left on average | |
| 12 | fireFire Spin steelIron HeadgrassSolar Beam | 3.922 | 100% | 8.1 s 1.3 charged | 74% HP left on average | |
| 13 | psychicPsywave fightingSuperpowersteelHeavy Slam | 3.896 | 100% | 5.5 s 1.1 charged | 74% HP left on average | |
| 14 | waterWaterfall waterHydro PumpwaterSurf | 3.877 | 100% | 8.1 s 1.3 charged | 72% HP left on average | |
| 15 | fireFire Spin steelIron HeadrockStone Edge | 3.778 | 100% | 8.1 s 1.3 charged | 65% HP left on average | |
| 16 | ghostShadow Claw steelGyro BallgroundDrill Run | 3.697 | 100% | 7.5 s 1.2 charged | 65% HP left on average | |
| 17 | waterWater Gun waterSparkling AriawaterHydro Pump | 3.634 | 100% | 10.1 s 1.4 charged | 54% HP left on average | |
| 18 | steelMetal Claw steelGyro BallgroundDrill Run | 3.577 | 100% | 6.5 s 1.1 charged | 64% HP left on average | |
| 19 | bugFury Cutter steelMagnet BombbugX-Scissor | 3.517 | 100% | 5.5 s 1.1 charged | 68% HP left on average | |
| 20 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 3.517 | 100% | 5.5 s 1.1 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.