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PoGoBud
Raid Hour · YveltalNext · 16h 35m

Shadow Aurorus counters

rockiceRock-type Male Grunt · slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Powder Snow / Ancient Power

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aurorus
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
8.357
100%4.5 s
1.0 charged
88% HP left on average
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.833
100%5.0 s
1.0 charged
87% HP left on average
3
Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
7.120
100%5.5 s
1.0 charged
86% HP left on average
4
Heatran
fireFire Spin
steelIron HeadrockStone Edge
6.483
100%8.5 s
2.0 charged
85% HP left on average
5
Walrein
waterWaterfall
waterWater PulsegroundEarthquake
5.972
100%8.5 s
2.0 charged
83% HP left on average
6
Shadow Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
5.933
100%5.5 s
1.0 charged
83% HP left on average
7
Volcanion
fireIncinerate
waterHydro PumpwaterScald
5.931
100%8.5 s
2.0 charged
83% HP left on average
8
Shadow Lapras
waterWater Gun
waterSparkling AriawaterHydro Pump
5.698
100%8.5 s
2.0 charged
82% HP left on average
9
Cetitan
icePowder Snow
fightingSuperpowersteelHeavy Slam
5.527
100%5.5 s
1.0 charged
82% HP left on average
10
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.371
100%5.5 s
1.0 charged
81% HP left on average
11
Lapras
waterWater Gun
waterSparkling AriawaterHydro Pump
5.326
100%10.5 s
2.0 charged
81% HP left on average
12
Alolan Sandslash
ghostShadow Claw
steelGyro BallgroundDrill Run
5.290
100%7.5 s
2.0 charged
81% HP left on average
13
Shadow Heatran
fireFire Spin
steelIron HeadrockStone Edge
5.222
100%8.5 s
2.0 charged
81% HP left on average
14
Shadow Walrein
waterWaterfall
waterWater PulsegroundEarthquake
5.000
100%8.5 s
2.0 charged
80% HP left on average
15
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
4.807
100%8.5 s
2.0 charged
79% HP left on average
16
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
4.680
100%8.5 s
2.0 charged
79% HP left on average
17
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
4.674
100%6.5 s
2.0 charged
79% HP left on average
18
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
4.674
100%6.5 s
2.0 charged
79% HP left on average
19
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
4.649
100%6.5 s
2.0 charged
78% HP left on average
20
Snorlax
psychicPsywave
fightingSuperpowersteelHeavy Slam
4.446
100%5.5 s
1.0 charged
78% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.