Shadow Aurorus counters
rockiceRock-type Male Grunt ยท slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Powder Snow / Weather Ball (Ice)Frost Breath / Weather Ball (Ice)Rock Throw / Weather Ball (Ice)Powder Snow / Ancient PowerFrost Breath / Ancient PowerRock Throw / Ancient PowerPowder Snow / BlizzardFrost Breath / BlizzardRock Throw / BlizzardPowder Snow / ThunderboltFrost Breath / ThunderboltRock Throw / ThunderboltPowder Snow / Hyper BeamFrost Breath / Hyper BeamRock Throw / Hyper BeamPowder Snow / Meteor BeamFrost Breath / Meteor BeamRock Throw / Meteor Beam
Best counters against Rock Throw / Thunderbolt
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatfightingSacred Sword | 5.433 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 4.636 | 100% | 4.5 s 1.0 charged | 78% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.314 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.705 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 5 | darkBite groundEarthquakegroundBulldoze | 3.687 | 100% | 9.0 s 1.0 charged | 73% HP left on average | |
| 6 | steelMetal Sound fightingClose CombatfightingUpper Hand | 3.178 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 7 | steelMetal Claw steelIron HeadgroundDrill Run | 3.133 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.964 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 9 | groundMud-Slap fightingSuperpowerrockRock Wrecker | 2.939 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 10 | psychicConfusion steelDoom DesirefightingAura Sphere | 2.917 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 11 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.909 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 12 | groundMud Shot steelFlash CannongroundEarthquake | 2.906 | 100% | 8.5 s 1.0 charged | 66% HP left on average | |
| 13 | groundMud Shot groundEarthquakegroundEarth Power | 2.803 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.717 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 15 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.680 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 16 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 2.667 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 17 | fireFire Spin steelIron HeadgrassSolar Beam | 2.649 | 100% | 8.0 s 1.0 charged | 62% HP left on average | |
| 18 | fightingLow Kick fightingClose CombatfightingLow Sweep | 2.611 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 19 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 2.583 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 20 | darkBite groundEarthquakegroundBulldoze | 2.569 | 100% | 9.0 s 1.0 charged | 61% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.