Shadow Shieldon counters
rocksteelRock-type Male Grunt ยท slot 2Grunt
CP
1,916
Attack
155.2
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
70
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Tackle / Ancient Power
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfireFire Punch | 10.000 | 100% | 4.0 s 0.0 charged | 95% HP left on average | |
| 2 | fightingCounter fightingClose CombatfightingLow Sweep | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 3 | groundMud-Slap groundEarthquakewaterSurf | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 4 | groundMud-Slap groundEarthquakefightingSuperpower | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 5 | groundMud-Slap groundEarthquakefightingSuperpower | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 7 | fightingCounter fightingClose CombatfightingLow Sweep | 10.000 | 100% | 5.0 s 0.0 charged | 95% HP left on average | |
| 8 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 10.000 | 100% | 4.5 s 1.0 charged | 93% HP left on average | |
| 9 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 10 | bugFury Cutter fightingSacred SwordsteelIron Head | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 11 | fireEmber fireOverheatelectricWild Charge | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 12 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 13 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 14 | groundMud Shot groundEarth PowergroundSand Tomb | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 15 | fireEmber ghostShadow BallfireHeat Wave | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 16 | ghostShadow Claw grassPower WhipdarkBrutal Swing | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 17 | ghostHex waterSurfghostShadow Ball | 10.000 | 100% | 6.5 s 1.0 charged | 94% HP left on average | |
| 18 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 19 | grassLeafage grassFrenzy PlantgrassEnergy Ball | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 20 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.