Shadow Shieldon counters
rocksteelRock-type Male Grunt ยท slot 2Grunt
CP
1,916
Attack
155.2
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
70
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Iron Tail / Heavy Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingDynamic PunchfightingSubmission | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 2 | fightingCounter fightingClose CombatflyingBrave Bird | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 3 | fightingCounter fightingFocus BlastghostShadow Ball | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 4 | fightingCounter fightingFocus BlastfightingAura Sphere | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 5 | fightingCounter groundDrill RunwaterRazor Shell | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 6 | fightingCounter fightingClose CombatfightingSuperpower | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 7 | fightingCounter fightingSuperpowerfightingPower-Up Punch | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 8 | fightingCounter fightingClose CombatfireFire Punch | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 9 | fightingCounter fightingClose CombatfightingDynamic Punch | 10.000 | 100% | 4.0 s 0.0 charged | 94% HP left on average | |
| 10 | fightingCounter fightingClose CombatfightingDynamic Punch | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 11 | fightingCounter fightingClose CombatfightingLow Sweep | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 12 | fightingCounter fightingDynamic PunchfightingSubmission | 10.000 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatfightingSecret Sword | 10.000 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 14 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 10.000 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 15 | waterWater Gun groundEarth PowerwaterHydro Pump | 10.000 | 100% | 7.0 s 0.0 charged | 93% HP left on average | |
| 16 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 10.000 | 100% | 4.5 s 1.0 charged | 95% HP left on average | |
| 17 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 18 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 20 | dragonDragon Tail waterSurfwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.