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PoGoBud

Shadow Shieldon counters

rocksteelRock-type Male Grunt ยท slot 2Grunt
CP
1,916
Attack
155.2
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
70

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Iron Tail / Heavy Slam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Shieldon
#PokemonMovesPowerWinsTimeResult
1
Shadow Poliwrath
fightingCounter
fightingDynamic PunchfightingSubmission
10.000
100%4.0 s
0.0 charged
92% HP left on average
2
Galarian Zapdos
fightingCounter
fightingClose CombatflyingBrave Bird
10.000
100%4.0 s
0.0 charged
90% HP left on average
3
Mewtwo
fightingCounter
fightingFocus BlastghostShadow Ball
10.000
100%4.0 s
0.0 charged
91% HP left on average
4
Blaziken
fightingCounter
fightingFocus BlastfightingAura Sphere
10.000
100%4.0 s
0.0 charged
92% HP left on average
5
Shadow Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
10.000
100%4.0 s
0.0 charged
91% HP left on average
6
Passimian
fightingCounter
fightingClose CombatfightingSuperpower
10.000
100%4.0 s
0.0 charged
90% HP left on average
7
Buzzwole
fightingCounter
fightingSuperpowerfightingPower-Up Punch
10.000
100%4.0 s
0.0 charged
91% HP left on average
8
Marshadow
fightingCounter
fightingClose CombatfireFire Punch
10.000
100%4.0 s
0.0 charged
90% HP left on average
9
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
10.000
100%4.0 s
0.0 charged
94% HP left on average
10
Urshifu (Single Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
10.000
100%4.0 s
0.0 charged
90% HP left on average
11
Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
10.000
100%4.0 s
0.0 charged
92% HP left on average
12
Poliwrath
fightingCounter
fightingDynamic PunchfightingSubmission
10.000
100%5.0 s
0.0 charged
90% HP left on average
13
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
10.000
100%5.0 s
0.0 charged
90% HP left on average
14
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
10.000
100%6.0 s
0.0 charged
90% HP left on average
15
Volcanion
waterWater Gun
groundEarth PowerwaterHydro Pump
10.000
100%7.0 s
0.0 charged
93% HP left on average
16
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
10.000
100%4.5 s
1.0 charged
95% HP left on average
17
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
10.000
100%5.0 s
1.0 charged
91% HP left on average
18
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
10.000
100%5.0 s
1.0 charged
91% HP left on average
19
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%5.0 s
1.0 charged
92% HP left on average
20
Milotic
dragonDragon Tail
waterSurfwaterAqua Tail
10.000
100%5.0 s
1.0 charged
92% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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