Shadow Graveler counters
rockgroundRock-type Male Grunt ยท slot 2Grunt
CP
4,081
Attack
305.3
x1.2 Shadow
Defense
183.0
x0.83 Shadow
HP
97
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick grassLeaf BladefightingClose Combat | 7.660 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 2 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 7.113 | 100% | 4.0 s 0.0 charged | 85% HP left on average | |
| 3 | darkBite groundEarthquakegroundBulldoze | 6.940 | 100% | 7.7 s 1.4 charged | 85% HP left on average | |
| 4 | groundMud Shot grassSeed BombgroundEarth Power | 6.504 | 100% | 5.5 s 1.1 charged | 83% HP left on average | |
| 5 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 6.467 | 100% | 5.0 s 0.0 charged | 83% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.207 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 7 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 5.960 | 100% | 6.5 s 1.3 charged | 80% HP left on average | |
| 8 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 5.904 | 100% | 4.5 s 1.0 charged | 82% HP left on average | |
| 9 | waterWaterfall waterAqua JetfightingClose Combat | 5.769 | 100% | 4.5 s 0.0 charged | 80% HP left on average | |
| 10 | waterWaterfall waterOrigin PulsewaterHydro Pump | 5.622 | 100% | 4.5 s 0.0 charged | 79% HP left on average | |
| 11 | fightingLow Kick fightingFocus BlastfightingBrick Break | 5.246 | 100% | 5.5 s 1.1 charged | 79% HP left on average | |
| 12 | psychicPsywave fightingSuperpowergroundEarthquake | 5.215 | 100% | 5.5 s 1.1 charged | 77% HP left on average | |
| 13 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 5.113 | 100% | 3.0 s 0.0 charged | 79% HP left on average | |
| 14 | fightingLow Kick waterAqua JetwaterHydro Pump | 4.967 | 100% | 5.5 s 1.1 charged | 77% HP left on average | |
| 15 | steelMetal Sound fightingUpper HanddragonClanging Scales | 4.935 | 100% | 5.5 s 1.1 charged | 79% HP left on average | |
| 16 | groundMud Shot waterHydro CannonwaterSurf | 4.815 | 100% | 5.5 s 1.1 charged | 78% HP left on average | |
| 17 | darkBite groundEarthquakegroundBulldoze | 4.737 | 100% | 7.7 s 1.4 charged | 77% HP left on average | |
| 18 | fightingLow Kick fightingDrain PunchdarkPayback | 4.649 | 100% | 5.5 s 1.1 charged | 77% HP left on average | |
| 19 | fightingLow Kick fightingFocus BlastfightingBrick Break | 4.450 | 100% | 5.5 s 1.1 charged | 75% HP left on average | |
| 20 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.419 | 100% | 5.0 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.