Shadow Graveler counters
rockgroundRock-type Male Grunt · slot 2Grunt
CP
4,081
Attack
305.3
x1.2 Shadow
Defense
183.0
x0.83 Shadow
HP
97
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Rock Throw / Stone Edge
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.400 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | fightingDouble Kick grassLeaf BladefightingClose Combat | 6.714 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 3 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 6.500 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 4 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 6.179 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 5 | darkBite groundEarthquakegroundBulldoze | 6.054 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 6 | dragonDragon Tail groundEarthquakesteelHeavy Slam | 5.857 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 7 | waterWaterfall waterAqua JetfightingClose Combat | 5.583 | 100% | 4.5 s 0.0 charged | 82% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.222 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 9 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 4.778 | 100% | 3.0 s 0.0 charged | 79% HP left on average | |
| 10 | steelMetal Sound fightingClose CombatfightingUpper Hand | 4.686 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 11 | fightingLow Kick fightingFocus BlastfightingBrick Break | 4.620 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 12 | steelMetal Sound steelHeavy SlamfightingBrick Break | 4.486 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 13 | groundMud-Slap groundEarthquakegroundDrill Run | 4.479 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 14 | groundMud Shot waterHydro CannonwaterSurf | 4.467 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 15 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 4.409 | 100% | 4.0 s 0.0 charged | 77% HP left on average | |
| 16 | darkBite groundEarthquakegroundBulldoze | 4.347 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 17 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 4.311 | 100% | 5.0 s 0.0 charged | 77% HP left on average | |
| 18 | groundMud Shot grassSeed BombgroundEarth Power | 4.300 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 19 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 4.200 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 20 | psychicConfusion steelDoom DesirefightingAura Sphere | 4.188 | 100% | 6.5 s 1.0 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.