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PoGoBud
Raid Hour · YveltalNext · 18h 21m

Shadow Graveler counters

rockgroundRock-type Male Grunt · slot 2Grunt
CP
4,081
Attack
305.3
x1.2 Shadow
Defense
183.0
x0.83 Shadow
HP
97

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Rock Throw / Stone Edge

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Graveler
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.400
100%5.0 s
1.0 charged
89% HP left on average
2
Virizion
fightingDouble Kick
grassLeaf BladefightingClose Combat
6.714
100%5.0 s
1.0 charged
85% HP left on average
3
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
6.500
100%4.5 s
1.0 charged
85% HP left on average
4
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
6.179
100%7.5 s
1.0 charged
84% HP left on average
5
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
6.054
100%7.5 s
1.0 charged
83% HP left on average
6
Steelix
dragonDragon Tail
groundEarthquakesteelHeavy Slam
5.857
100%8.0 s
1.0 charged
83% HP left on average
7
Urshifu (Rapid Strike)
waterWaterfall
waterAqua JetfightingClose Combat
5.583
100%4.5 s
0.0 charged
82% HP left on average
8
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.222
100%5.0 s
1.0 charged
81% HP left on average
9
Kartana
grassRazor Leaf
grassLeaf BladefightingSacred Sword
4.778
100%3.0 s
0.0 charged
79% HP left on average
10
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
4.686
100%5.5 s
1.0 charged
79% HP left on average
11
Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
4.620
100%5.5 s
1.0 charged
78% HP left on average
12
Aggron
steelMetal Sound
steelHeavy SlamfightingBrick Break
4.486
100%5.5 s
1.0 charged
78% HP left on average
13
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
4.479
100%6.5 s
1.0 charged
78% HP left on average
14
Swampert
groundMud Shot
waterHydro CannonwaterSurf
4.467
100%5.5 s
1.0 charged
78% HP left on average
15
Shadow Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
4.409
100%4.0 s
0.0 charged
77% HP left on average
16
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
4.347
100%7.5 s
1.0 charged
77% HP left on average
17
Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
4.311
100%5.0 s
0.0 charged
77% HP left on average
18
Toedscruel
groundMud Shot
grassSeed BombgroundEarth Power
4.300
100%5.5 s
1.0 charged
77% HP left on average
19
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
4.200
100%5.5 s
1.0 charged
76% HP left on average
20
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
4.188
100%6.5 s
1.0 charged
76% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.