Shadow Graveler counters
rockgroundRock-type Male Grunt · slot 2Grunt
CP
4,081
Attack
305.3
x1.2 Shadow
Defense
183.0
x0.83 Shadow
HP
97
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Mud Shot / Rock Blast
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick grassLeaf BladefightingClose Combat | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | grassBullet Seed grassFrenzy PlantgrassLeaf Blade | 8.500 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 3 | grassBullet Seed grassLeaf BladegrassSolar Beam | 8.125 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.450 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 5 | grassRazor Leaf grassFrenzy PlantgrassEnergy Ball | 7.350 | 100% | 5.0 s 0.0 charged | 86% HP left on average | |
| 6 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 7.350 | 100% | 5.0 s 0.0 charged | 86% HP left on average | |
| 7 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 7.000 | 100% | 5.0 s 0.0 charged | 86% HP left on average | |
| 8 | grassRazor Leaf grassGrass KnotgrassEnergy Ball | 6.950 | 100% | 5.0 s 0.0 charged | 86% HP left on average | |
| 9 | grassBullet Seed grassFrenzy PlantgrassLeaf Blade | 6.800 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 10 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 6.760 | 100% | 5.0 s 0.0 charged | 85% HP left on average | |
| 11 | waterWaterfall waterOrigin PulsewaterHydro Pump | 6.667 | 100% | 4.5 s 0.0 charged | 85% HP left on average | |
| 12 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.208 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 13 | grassBullet Seed grassLeaf BladegrassLeaf Tornado | 5.786 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 14 | grassRazor Leaf grassLeaf BladegrassPetal Blizzard | 5.720 | 100% | 5.0 s 0.0 charged | 83% HP left on average | |
| 15 | grassRazor Leaf grassLeaf StormgrassLeaf Blade | 5.440 | 100% | 5.0 s 0.0 charged | 82% HP left on average | |
| 16 | grassRazor Leaf grassEnergy BalliceBlizzard | 5.400 | 100% | 5.0 s 0.0 charged | 81% HP left on average | |
| 17 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.321 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 18 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 5.100 | 100% | 4.5 s 1.0 charged | 80% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.094 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 20 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 4.667 | 100% | 4.0 s 0.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.