Shadow Onix counters
rockgroundRock-type Male Grunt ยท slot 1Grunt
CP
2,366
Attack
170.6
x1.2 Shadow
Defense
252.9
x0.83 Shadow
HP
76
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Tackle / Heavy Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassFrenzy PlantgrassEnergy Ball | 10.000 | 100% | 5.0 s 0.0 charged | 94% HP left on average | |
| 2 | grassRazor Leaf grassSeed BombghostPoltergeist | 10.000 | 100% | 6.0 s 0.0 charged | 92% HP left on average | |
| 3 | grassRazor Leaf grassSeed BombghostPoltergeist | 10.000 | 100% | 6.0 s 0.0 charged | 93% HP left on average | |
| 4 | grassRazor Leaf grassSeed BombghostPoltergeist | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average | |
| 5 | grassRazor Leaf grassSeed BombghostPoltergeist | 10.000 | 100% | 6.0 s 0.0 charged | 93% HP left on average | |
| 6 | grassMagical Leaf grassEnergy BallghostPoltergeist | 10.000 | 100% | 6.0 s 0.0 charged | 92% HP left on average | |
| 7 | fightingCounter fightingClose CombaticeIce Punch | 10.000 | 100% | 7.0 s 0.0 charged | 92% HP left on average | |
| 8 | fightingCounter fightingClose CombatghostShadow Ball | 10.000 | 100% | 8.0 s 0.0 charged | 93% HP left on average | |
| 9 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 10.000 | 100% | 4.5 s 1.0 charged | 93% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 12 | fightingDouble Kick grassLeaf BladefightingClose Combat | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 13 | steelMetal Sound steelHeavy SlamfightingBrick Break | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 14 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 15 | ghostHex ghostShadow BallghostNight Shade | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average | |
| 16 | ghostHex waterSurfwaterBubble Beam | 10.000 | 100% | 6.5 s 1.0 charged | 94% HP left on average | |
| 17 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 18 | groundSand Attack groundEarth PowergroundSand Tomb | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average | |
| 19 | ghostHex ghostShadow BallfireBlast Burn | 10.000 | 100% | 6.5 s 1.0 charged | 94% HP left on average | |
| 20 | fireEmber ghostShadow BallfireHeat Wave | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.